Kitchens Sink -> RE: Runway access point can't be destroyed [B743] (9/16/2015 11:11:07 PM)
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Ok, attached is a game save outlining my post above. This is Build 743 Open in editor mode and you can watch either Russian or Nato side. Here is what I see: 1. The NATO facilities at Incirlik are getting ready to be shellacked by a combined Kh-101 and Kh-32 missile strike. Runways and Access Points are targeted 2. The Kh-32's arrive first at about 18:18:00 Zulu, and hit several access points (and an ammo dump). About 30 seconds pass, and a message appears that several access points have been lost. I inserted an event to trigger negative points for NATO when one of their access points is destroyed. It fires 4 times in the run I just did. 3. I check the NATO side Airbase Composition list and it went from 16 access points to 12. I also checked the NATO scoring, it is at -80 accounting for 4 destroyed access points. I use the F9 key and a few access points are gone. They stay at 99.9% for about 30 seconds, then vanish and the scoring event fires. 4. The Kh-101's arrive at about 18:24:00 Zulu and hit the runway multiple times. Same as 2 and 3 above...runway negative point event fires for NATO side for Runway Destroyed.
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