tebeinteresno -> RE: Redrawing Red Storm maps (10/25/2015 10:18:27 PM)
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ORIGINAL: battlerbritain Looking great tebe. Do you use some sort of function or routine to do the hex version of the map, or is it all done manually? I'd love to be able to define a hexgrid and get the GIS to fill the hex colours in. Thanks! Of course I have a few automatic methods that accelerate the work, but they are more for graphic visualization (drop shadows, alignment, line terrain, line styles and so on) Unfortunately automation to create an actual hexagonal map is very difficult. Quite often difficult to correctly interpret the terrain. For example, if we consider that each step between the elevation levels of 50 meters, you can be faced with such a situation, that the elevation of the plateau will be at a height of 34 meters. In this case, the map will affect only 0 meters and 50 meters, and the drawing of the border plateau at 34 meters will be lost due to automation. Not every hill is 50 meters high. some are 42 meters or 65. How to deal with them in this case? I am using the following scheme: With geodata I create a multi-colored terrain, where each 50 meters in height it is absolutely a different color. In such a case it is much easier to separate one layer from another. In parallel, I superimposed on the image contour lines in increments of 50 meters, so I find it easier to navigate between the 300 meters, 350 meters and 400 meters, for example. Next. layer by layer I clear each height from the lowest level to the highest. So after this I get a layer cake of relief. It works well on the reliefs, where large differences in elevation and upland plains, but very uncomfortable working on flat terrain. In this, I have to tinker with the revisions of the relief on the territory between Hamburg and Bremen, for example. But at the same time checking the work done on flat terrain, Further, when you draw the rivers, they also need to be customized for a hexagonal grid. In this map of acquiring a certain arbitrariness in realism. And then you begin to customize the roads to the hexagonal grid, and then you notice that some hills are too close, and some need to move to the road, so every time you need to check with the real relief (I've been using Google Earth to check that: in some places it is necessary to fix the roads, and where necessary to correct the hill which closes the viewing angle). In the next iteration you can see how the terrain changed near Hamburg after edits.
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