terje439 -> RE: MMO wargames (9/18/2015 5:37:17 PM)
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World of Tanks Still (imo) the best tank MMO game, however it has it flaws. Gold ammo renders the armour of the German vehicles obsolete, the same with the extremely accurate guns in the game (or actually it is more of an issue with the maps being too small), Furthermore, not all the maps are well designed. World of Warplanes Never liked this one. It feels very artificial when you fly the aircrafts in this game. Almost like the plane is held up by 4 strings, one in each wing, and one in the front and one in the rear of the fuselage. World of Warships Ok game, gets rather repetetive imo, and there are also some balancing issues with some of the ships. Also HE ammo is somewhat OP due to the fires it causes. WarThunder The best of the aerial games of the lot. By far. Still, I personally do not like the 1hit kill mecanism used in their games. You will often find that you will be sniped from 700m by a lower tier dogfighter when you are in a plane like the Me410 which cannot turn. Highly annoying. Also bombers are somewhat fragile and against a team that focuses on the enemy bombers, they hardly stand a chance. WarThunderGroundForces Gajin's challenger to World of Tanks. Looks good, but I find the same issue here as in WarThunder. The one hit kills. Ok, they are realistic, but they are not fun imo. Gajin's games has an added element that you can chose more realism in going into simulation mode, where you will (as an example) lose your wings if your airspeed is too high and you pull back on the stick etc. For aerial forces, go Gajin and WarThunder. For ground forces, go Wargaming and World of Tanks. Also, World of Tanks has functional clan battles, something Gajin does not. That adds a competetive level to World of Tanks that can be fun (or frustrating as hell), but (usually takes up alot of time (for a landing tournament, up to 3-4 hours)). Btw, if you have not played since RPGs came...Boy...THey can be a pain if you do not know how to avoid them.
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