RE: WitE 2 (Full Version)

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Nix77 -> RE: WitE 2 (12/12/2016 8:11:00 AM)

Is there possibly a "passive mode" being planned for multiplayer Slitherine games for Wite2?

I mean a feature that would let you observe a multiplayer game on your opponents turn, without being able to make any changes to game state? This would be absolutely great for making notes, extracting data, writing AARs and constructing plans for future turns.




Kantti -> RE: WitE 2 (12/12/2016 10:42:25 AM)

Even a local copy of the last save (with only a restricted access to the side that the person is playing) would be great to check up things without having plethora of screenshots taken every single turn.




Slarty -> RE: WitE 2 (12/14/2016 10:24:38 PM)

Would it be possible to build WitE2 in such a way that it is easier for the players to experiment more with what if scenarios such as the make up of the OOB? I would like to take the historic equipment/leaders and build my own units, corps and armies, deploy them on the map where I wanted and then play the game. I suspect that this is probably possible with WitE but would be a little like building a large scale model of the Taj Mahal out of matchsticks. If this sort of option could be made easier that would be great.

I know that it's supposed to be a historical simulation, but as soon as the current scenarios start history goes out of the window as the players can move the forces how they want (which is as it should be and is the fun of the game). But why not extend this aspect into the planning of the campaign and the positioning of the units?

If the opponent was allowed to do the same it would make for a very interesting game as the conflict might follow quite a different course and players would have to learn what worked and what didn't as they went along and be prepared for some very nasty surprises.




morvael -> RE: WitE 2 (12/15/2016 5:59:46 AM)

With a bit of work and trust this can be achieved using the editor.




Slarty -> RE: WitE 2 (12/15/2016 4:31:27 PM)

Great news I might have a go at some point, although I suspect it would be a lot of effort. Would it be possible to outline the steps required? I would hate to spend hours and hours only to find that I needed to do something different or to find that I had crashed the game




RedLancer -> RE: WitE 2 (12/15/2016 5:31:58 PM)

In WitE, WitW and eventually WitE2 all the official scenarios are created with the same editor that is released with the game. It is unlikely that we'll make it 'easier' as it is complex. It need to be so to match the rest of the game.

We (Dev Scenario Designers) do have the benefit of asking for code changes but anything we get is also available for those who follow and wish to create their own setups. It's how I started and led to my joining the Dev Team.

Learning the nuances of the editor takes effort like learning the game but seeing an AAR of your work makes it worthwhile.




TomaszPudlo -> RE: WitE 2 (12/16/2016 3:04:45 PM)

quote:

ORIGINAL: Red Lancer
We (Dev Scenario Designers) do have the benefit of asking for code changes but anything we get is also available for those who follow and wish to create their own setups. It's how I started and led to my joining the Dev Team.


Napoleon was right. Every corporal does carry a field marshal's baton in his knapsack.




swkuh -> RE: WitE 2 (12/16/2016 3:34:24 PM)

If you can use the editor, then your baton is well earned.




Zort -> RE: WitE 2 (12/19/2016 5:23:23 PM)

Any chance that development is far enough along to show screenshots or an AAR? I know things will change with further development but would be interesting to see pics of the air opening ops. Thanks for your hard work.

Special rules are not liked from what I have read above. But will there anything to simulate the political decisions that handicapped both sides? One suggestion would be a scaling VP for certain cities, ie if it falls before it did historically more VPs then if it holds out longer.




RedLancer -> RE: WitE 2 (12/19/2016 8:30:25 PM)

No chance of an AAR yet. Those we do are for testing feedback and are not for public consumption. What sort of screenshot were you after - the AD Summary?

As to the last question you'll have to wait until Christmas...[;)]




Zort -> RE: WitE 2 (12/20/2016 8:43:40 PM)

I just wanted to see what the Axis would see in planning it's first turn air strikes. But figure it probably looks a lot like WitW air ops screens.




RedLancer -> RE: WitE 2 (12/21/2016 11:26:44 AM)

It does look a lot like WitW but things are improving. A big change in the control of air groups is the ability to group air units within Air Divisions. Air Divisions will allow you control the air units collectively. There is still work to be done but the screenshot shows T1 with the Air Division visible.
I'm not going to try and explain further but it does show how things have changed.

[image]local://upfiles/18789/8205B0604E824546BE992501A974AF45.jpg[/image]




Zort -> RE: WitE 2 (12/21/2016 2:01:33 PM)

Thanks. A few other questions.

Do you plan on doing videos like you did for WITW?

Will there be more admin points or a pre first turn to allow the Axis to reorg it's corps?

Will Corps HQs have a range limit to their Army HQs (I might be mistaken but currently the range between them isn't that important).




RedLancer -> RE: WitE 2 (12/21/2016 2:37:55 PM)

Do you plan on doing videos like you did for WITW? There is no plan not to if that makes sense.

Will there be more admin points or a pre first turn to allow the Axis to reorg it's corps? We are using the WitW rules so you can change HHQ once per turn with no cost so no need for extra APs. There is no pre turn currently planned.

Will Corps HQs have a range limit to their Army HQs (I might be mistaken but currently the range between them isn't that important). No Change; but remember that unlike WitE range is only about die rolls and not supply which goes through the depots.




M60A3TTS -> RE: WitE 2 (12/21/2016 2:52:50 PM)

Things do appear to be progressing.




Joel Billings -> RE: WitE 2 (12/21/2016 6:22:19 PM)

Things are progressing. Pavel has just added to the weather system first used in War in the West. He's added more possible weather fronts, so weather can move into the USSR from several directions. There is much more variability in this system, as it matters whether the blizzard is coming down from the north in which case it may impact only a small part of the active battlefield, or coming from the east sweeping through most of the central USSR. What you see in this screenshot are the general starting locations and target locations for each of the possible weather fronts. For those not familiar with WitW, you can view the ground weather or the air weather by clicking in the boxes on the right. This screenshot is showing the weather zones which interact with the fronts to produce the weather. You can also display the quality of the road system.

[image]local://upfiles/1268/0F4E1407F277483B8866F070E1CFEEDD.jpg[/image]




Joel Billings -> RE: WitE 2 (12/21/2016 6:23:29 PM)

And here is the road system.

[image]local://upfiles/1268/D4DD3792C3AD487FB73122D1447D8A4D.jpg[/image]




Joel Billings -> RE: WitE 2 (12/21/2016 6:34:57 PM)

Here is a Nov 16 turn showing the air weather, with two new fronts moving in from the north and east and one holding fairly stable over Western Europe.

[image]local://upfiles/1268/30D8EAC8683E4A7F8DE2DF302D0DC51F.jpg[/image]




Joel Billings -> RE: WitE 2 (12/21/2016 6:39:39 PM)

And finally the ground weather on the Nov 16 turn showing mud in the west and various levels of snow in the east.

[image]local://upfiles/1268/FA3F4BC778634C8CBE2D7724D1C9DA5B.jpg[/image]




Commanderski -> RE: WitE 2 (12/21/2016 7:34:17 PM)

Thanks for the preview! Looks great! [:)]




swkuh -> RE: WitE 2 (12/21/2016 10:38:13 PM)

Worth waiting for...




BletchleyGeek -> RE: WitE 2 (12/21/2016 11:07:45 PM)


quote:

ORIGINAL: Joel Billings

And here is the road system.

[image]local://upfiles/1268/D4DD3792C3AD487FB73122D1447D8A4D.jpg[/image]


Thanks for sharing. These pictures say a lot about the game in an understated manner.

This one I am quoting is a great picture. Good to see the actual reasons for advancing onto Moscow in a historical fashion on the map.

Those little smidges of "average" roads we can see east of the Moscow - Kharkov - Donetsk (Stalino) - Mariupol correspond to the major urban areas like Voronezh, Stalingrad, etc. right?

I'd suggest that adding "average" branches towards Stalingrad and Baku via Rostov and Voronezh wouldn't be a stretch and give some legs to prop German logistics.




GeneralfeldmarschallWalterModel -> RE: WitE 2 (12/25/2016 1:20:07 AM)

quote:

ORIGINAL: rrbill

Worth waiting for...


I read a post on Dogs of War were Joel Billings said 2.0 might be out by end of 2017 is that true?

I would put the link up but to new to do it.

Google War in The East 2.0 and you can find it easy enough.


Joel Billings
06/01/16

We hope that one or both of these games will come out in 2017,
although this part of the post will self-destruct within 30 days and I will deny ever saying it.




RedLancer -> RE: WitE 2 (12/25/2016 8:44:38 AM)


quote:

ORIGINAL: Zort

Special rules are not liked from what I have read above. But will there anything to simulate the political decisions that handicapped both sides? One suggestion would be a scaling VP for certain cities, ie if it falls before it did historically more VPs then if it holds out longer.


I said I'd post an answer at Christmas. Pavel has added an Event Editor to WitE2 so we can now include lots more political flavour and historical impact.





GeneralfeldmarschallWalterModel -> RE: WitE 2 (12/25/2016 3:38:02 PM)

I like the map and the weather/road systems look great - allot of detail. Allot of long hours I am sure have gone into that so far.




Joel Billings -> RE: WitE 2 (12/25/2016 7:54:14 PM)


quote:

ORIGINAL: GeneralfeldmarschallWalterModel

quote:

ORIGINAL: rrbill

Worth waiting for...


I read a post on Dogs of War were Joel Billings said 2.0 might be out by end of 2017 is that true?

I would put the link up but to new to do it.

Google War in The East 2.0 and you can find it easy enough.


Joel Billings
06/01/16

We hope that one or both of these games will come out in 2017,
although this part of the post will self-destruct within 30 days and I will deny ever saying it.


One must have hope, but reality often gets in the way. We're making progress but there's still quite a ways to go.




vvs007 -> RE: WitE 2 (12/25/2016 8:31:59 PM)

it may be easier to write about the basic mechanics WITE2 for a few words (that works well, that will change from WITE1, etc.), DEVDiary or something like that? It probably will reduce the number of questions asked

by the way :)
Arms production system WITE - brilliant, but the production of tanks and aircraft bound tightly in time / place is not a good idea, do not plan to return to the WIR system (everyone chooses what is more profitable now a lot of pz2 or a few tigers) or think of something completely new??




Naughteous Maximus -> RE: WitE 2 (12/27/2016 7:42:12 AM)

[:D]
quote:

ORIGINAL: Red Lancer


quote:

ORIGINAL: Zort

Special rules are not liked from what I have read above. But will there anything to simulate the political decisions that handicapped both sides? One suggestion would be a scaling VP for certain cities, ie if it falls before it did historically more VPs then if it holds out longer.


I said I'd post an answer at Christmas. Pavel has added an Event Editor to WitE2 so we can now include lots more political flavour and historical impact.




Event editor would be sweet!

[image]local://upfiles/34251/2ED39E5402CB425F8F734F767D478BD7.jpg[/image]




tortugapower -> RE: WitE 2 (12/27/2016 8:13:50 PM)

First of all, I'm just getting into the Gary Grigsby experience, so I want to say I haven't been following this forum or this thread or anything until just a couple of days ago. That said, I am immediately encouraged by a thread that is this mature (41 pages) and still a Matrix official of some sort is still involved. Thanks for your time, Joel and Red Lancer.

Unfortunately, I looked through the first 3 pages and the last 2 without finding my answer, so instead of searching, I apologize but I'm just going to be lazy and ask directly: is there an ETA at all for WitE 2? It could be as vague as "maybe early or mid 2018", and I'm not taking whatever is said as gospel but more as a mental bookmark on when I should return for an update. Sadly, I know that not everyone will interpret it in this unofficial way, so I understand if a vague answer becomes even more obscure [;)]


To this point, in fact, it might be helpful if there is a stickied thread in this forum about WitE 2 that is informational-only (read: locked and controlled by Matrix personnel of some sort).

Cheers,
Tortuga




RoflCopter4 -> RE: WitE 2 (12/27/2016 10:12:32 PM)


quote:

ORIGINAL: tortugapower

First of all, I'm just getting into the Gary Grigsby experience, so I want to say I haven't been following this forum or this thread or anything until just a couple of days ago. That said, I am immediately encouraged by a thread that is this mature (41 pages) and still a Matrix official of some sort is still involved. Thanks for your time, Joel and Red Lancer.

Unfortunately, I looked through the first 3 pages and the last 2 without finding my answer, so instead of searching, I apologize but I'm just going to be lazy and ask directly: is there an ETA at all for WitE 2? It could be as vague as "maybe early or mid 2018", and I'm not taking whatever is said as gospel but more as a mental bookmark on when I should return for an update. Sadly, I know that not everyone will interpret it in this unofficial way, so I understand if a vague answer becomes even more obscure [;)]


To this point, in fact, it might be helpful if there is a stickied thread in this forum about WitE 2 that is informational-only (read: locked and controlled by Matrix personnel of some sort).

Cheers,
Tortuga


The most recent answer to this that I've seen is a polite but firm no. As with every dev since the ancient Romans invented the early internet, the official line is that it will be done when it's done.




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