AlbertN -> RE: WitE 2 (10/12/2019 11:49:47 AM)
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Less Micromanagement would do good. The game currently to me it is far too 'mental' and 'bean counting' - players in general seek a game, not a scientific test. There is lots of good in there, but hours and hours for 1 turn tends to be excessive for a game of this type of magnitude. Excellent games are about decision making 'mental' business, not 'bean counting' mental business - and a strict historical railroading tends to be bad. Possibilities to expand factories, and deeper economical level would do marvels here, players deciding WHEN to change a ToE (and not that magically when historically happened, all the German infantry divisions turn binary). To keep in line with Gary's products - World at War was exceptional from my perspective. Mechanics easy to grasp and elegant in design. One did not needed excess of bean counting (at top with supplies being shuffled around with railroad capacity for advanced supply - and that was an 'advanced' rule for experienced players). Players could decide on tech, kind of troops, and still had manpower limits and resource limits. Obviously it lacked the operational level details of the War if the X serie. I'd imprint a War in the X serie (admittedly I'd do a whole War in Europe game) with economical / decisional aspect, and safekeeping the upper layers of the operational level. without descending in excesses of micromanaging.
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