Kanov -> Other doubts about parameters in data files (9/25/2015 12:27:40 AM)
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I've been mostly looking at and messing with the files lately, it's weird but editing the files is almost as fun as playing the game, I'm sure many will agree. Anyways, browsing through the files there's still some fields I'm not completely sure how they work or what they do (not just from now but from way back some since cc3 I guess), I will list them here to hopefully have an explanation: -Unitstructure: what do ECHELON,TYPE,SPEED, actually do? It seems Type affects how the platoon is requisitioned, if it is available on the two "frontline" platoons or on the support platoon. Echelon I don't know what it does, and Speed I guess is used in the strat map to see if one Battlegroup can give chase to another trying to escape or move to the same location and see who arrives first. -Forcepool: RESERVED FIELD, what was intended for? and how does the Battlegroup's Inf Strength% and armor strength% correlate with the difficulty modifiers and global vehicle% and troop% replacement rate? -Battlegroup: Why is the commander name not shown? can this be enabled somehow? There's plenty space at the requisition screen to put the name in. It will add to roleplaying. -XXXTEAMS: I like the fields for possible vehicles so they are somewhat random they add variety to the game. Could this be expanded further and work for infantry teams? like there's a condition, is X team type infantry or vehicle? if infantry (all types) the values on these fields are taken from the same XXXteams file, if it's a vehicle from the vehicle file (like it is now). I don't know if a loop error could occur, if the class value on any of those "Possible team class" is equal to the class value of the team to which these fields belong, then the Game could crash with an error stating recursive statement or something. Or maybe it will not necessarily be a loop since the team itself will contain data. -Vehicles: HAS GYRO, HAS SCHURZEN, What are the real in-game effects of these two variables? -Soldiers: This file is pretty straightforward actually. -Weapons: COOL RATE, HEAT RATE, BAYONET, BACKBLAST, RIFLE GRENADES. What are their actual effects in game? not just what they mean but if it is possible an example on how it works. Specially Cool rate, heat rate and Bayonet. -Elements: Can we have a fix to the "CRUSH TO" attribute? to have crushable elements be represented graphically. Please? included in a last patch. -Nations: I didn't understand these attributes: Div Name Rgt Name Bn Name Ind. Bn Name Company Name Ind. Coy Name Platoon Name Ind. Platoon Name Neither this "convention (0 = index in parent, 1 = special case British numbering for GtC)" -Uniforms: An easy way to modify this file and see the results? -Campaign and GUI seem straightforward too.
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