Disruption/Morale Recovery ? (Full Version)

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Rake -> Disruption/Morale Recovery ? (9/25/2015 6:57:48 PM)

2nd Boot Camp... the SAS troop with the commander is disrupted. The troop's morale is 10 by virtue of being in the same hex with the leader. On a ten-sided die, how does the unit not automatically recover from the disruption?

Originally, I had guessed that it was because they are in a Hamada hex with the -1 morale modifier, leaving a 10% chance of failing the die roll. But, another SAS troop was disrupted and did not recover on the initial turn after being disrupted even though it is in a village hex with a +2 modifier; this would give the troop a modified morale level of 11. If the hex morale modifier applies in one case, does it not apply in all?

Am I missing something regarding a chance of failing the morale check dr? [&:]

Thanks in advance




berto -> RE: Disruption/Morale Recovery ? (9/25/2015 7:10:02 PM)


Are you perhaps playing with the Adaptive A/I optional rule toggled ON? Disruption/Morale recovery are even less certain than previously; they are impacted by another probability factor, customized per nation (or maybe side). With the Adaptive A/I, the unexpected, sh*t happens now more than ever!




Rake -> RE: Disruption/Morale Recovery ? (9/25/2015 7:18:43 PM)


quote:

ORIGINAL: berto


Are you perhaps playing with the Adaptive A/I optional rule toggled ON? Disruption/Morale recovery are even less certain than previously; they are impacted by another probability factor, customized per nation (or maybe side). With the Adaptive A/I, the unexpected, sh*t happens now more than ever!


Then that's it. [;)] Adaptive AI is on... As per the tutorial directions, all OR's are on except Var. Vis.




Jason Petho -> RE: Disruption/Morale Recovery ? (9/25/2015 10:49:14 PM)

Adaptive A/I is my new favourite worst enemy.

Jason Petho




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