Rake -> Disruption/Morale Recovery ? (9/25/2015 6:57:48 PM)
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2nd Boot Camp... the SAS troop with the commander is disrupted. The troop's morale is 10 by virtue of being in the same hex with the leader. On a ten-sided die, how does the unit not automatically recover from the disruption? Originally, I had guessed that it was because they are in a Hamada hex with the -1 morale modifier, leaving a 10% chance of failing the die roll. But, another SAS troop was disrupted and did not recover on the initial turn after being disrupted even though it is in a village hex with a +2 modifier; this would give the troop a modified morale level of 11. If the hex morale modifier applies in one case, does it not apply in all? Am I missing something regarding a chance of failing the morale check dr? [&:] Thanks in advance
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