TheWombat_matrixforum -> RE: Review: First Impressions (9/27/2015 2:58:48 AM)
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A couple of observations, after playing a bit. 1) As noted in the pre-release threads, even if a scenario says "HTH," you certainly can profitably play it solo. I'm playing around with Musketeer Revisited as the French and British, and it's working well enough, though the turns of course are a bit lengthy for the AI, as there are a lot of Egyptians. 2) There are a few UI things that I'd like to see worked on. One is the zoom via mousewheel, addressed elsewhere. Another is the linking of F3 to the specific unit selected, also addressed elsewhere. Beyond that though, here's a few that come to mind: *On the F2 screen, you can hit R for range, but you can't hit R to remove the window. Seems counter intuitive. *On the jump map, hitting J again doesn't remove the map (this has been an issue with all of Tiller's games for some reason). Again, unintuitive, if minor. *I don't see any way to really tell what the hexside modifiers are for a hex, or even to tell definitively what the hexsides are, other than by referencing the illustrations in the manual. I may have missed something, but I'd love a feature as in the Panzer Campaigns games, where if you right-click on the info box for a hex, it gives you the hexside features (road, rail, river, etc.). *Speaking of unit boxes, if you have U selected for the unit stack, the little game graphic makes reading the hex info hard, as the text gets washed out by the illustrations of the tanks or whaever. Minor, but annoying. *Is there a chart of the 2D counter symbols used? I know most of 'em, but some are a bit different than I'm used to. I may have missed this one. *Quite often, ctrl+key combos simply don't work. I think it may be a modality issue, as the game beeps when you try the command but it works from the drop down menus. OpFire is one, addressed in other threads, but pretty much all of them have this issue. It's mentioned in the manual so it may not be fixable, but it's annoying. *I've tried to fire smoke and have had zero success, but I don't know why, even when the unit has "SmokeFiring" or whatever listed as one of its abilities. *The counter colors are sometimes too closes to each other. For instance, in Musketeer, the Brits and Egyptians, both 3D bases and 2D counters, are really similar. I've, um, attacked my own guys this way. The AI seems pretty decent. I'm no great player for sure, but I'm seeing mostly decent moves from the AI. Except for one thing--trucks that rolled into a hex my guys held, and just stayed there. Usually, the AI rolls loaded trucks up to the front, drops off guys, and runs the trucks away. That's what I'd expect. Occasionally, though, I've seen the AI drive into a hex filled with (in this case) British paras, and then sit there, forcing me to assault or fire into my own hex to get rid of them! Ballsy bastards, to be sure. As for graphics in general, clearly a lot of work went into this. It still has the legacy of its age, so no, you aren't going to get full Maya 3D modeled units and state of the art normal mapping, but hey, the stuff is recognizable and generally good looking (though I wiah there was an even closer zoom, as I run a 24" monitor). The 2D counters are very helpful; thanks a bunch for those. Definitely worth forty bucks.
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