RudiTheGerman -> Proposal: Make the Random die Generator not so random (10/4/2015 1:45:29 PM)
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For multiple purposes it might be advantageous to have the die roll in the same situation be the same. More explicitly, you can not save your game before combat and then reload the save file until you like the result of the combat. To achieve this I propose to initiate your random number generator not with a random number (as would be good coding practice) but with a hash value based on the troop disposition before the first die is rolled or the file size of the Save game or .... anything that takes into account that it is the same attacks you do. One could argue whether the same die role result should also be applied for Blitzkrieg vs. Assault. I would be in favour. Pros: No incentive reload the same game to get better results. If you need to set the result use the inbuilt function You can actually play by mail as long as play by internet is buggy In a play by mail situation the opponent can just run the whole attack sequence by himself/herself without the chance of manipulation Cons: Code change - with the risk to screw things over if the software is not nicely modularized In a play by mail situation, you can fiddle around with you troop disposition until the results please you Please discuss and if favourable change
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