CV60 -> RE: Crowd-sourcing a curriculum: Using BASPM as a teaching tool (10/5/2015 10:54:37 AM)
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Initial Strategy: Program Selection for Getting to the Moon To get to the moon, I must first decide what program I will use to get there. Although I can change my plan and strategy as the game progresses, by having an initial idea of how I will get to the mood will assist me in making program decisions. BASP gives the US player one of three program choices to land on the moon. These programs are listed below with their associated costs (Figure 1): • Gemini Direct Ascent-$41,136 +$3,909/quarter • Apollo-$47,230 +$4,489/quarter • Gemini EOR-$30,081 +$2797/quarter At this point, I have no idea how long each program will take before I achieve a flyable system. At the start of 1955, SET personnel costs are $207 for 5 personnel, or $41.4 per employee. Assuming flight controllers and astronauts cost approximately the same, and assuming I need at least 16 SET personnel to do the various research projects required by the program, and further assuming the program is open for 4 years (16 quarters), before achieving a flyable system, program costs for the life of the three programs is as follows: • Gemini Direct Ascent-$41,136 +$3,909/quarter+32 personnel (16SET, 13 controllers, 3 flight crew ) @ $41.4 each/quarter=$124,877 • Apollo-$47,230 +$4,489/quarter+35 personnel (16 SET, 15 controllers, 4 flight crew ) @ $41.4 each/quarter=$142,238 • Gemini EOR-$30,081 +$2797/quarter+ 35 personnel (16 SET, 13 controllers, 3 flight crew ) @ $41.4 each/quarter=$96,020 These figures are almost certainly on the low side. For one, they don’t include the cost of the infrastructure, or the costs for the actual necessary flights. Secondly, they give little room for error. For instance, it is possible to lose flight controllers due to accidents or attrition. Similarly, flight crew can be killed and need one quarter of rest after a mission. Therefore, to fly an ambitious flight schedule, I would anticipate having to have at least double the number of flight crew and 15% more trained controllers than the minimum requirements. However, for simply ranking the relative costs of the programs, the above figures are probably adequate. Aside from the cost, there is also the risks and benefits each program provides. These are summarized below: • Gemini Direct Ascent o Possibly quicker achievement of initial operational capability, as it is based on Gemini program components o Only 2 man crew, so it lowers human cost in event of failure o Believed to have a moderate chance of success o Needs a 46000 kg payload rocket for a lunar landing (Saturn V only) o Moderate number of goals/prestige due to achievements (29) • Apollo o Possibly the longest Development time o Believed to have highest chance of success o 3 man crew, so it increases the human cost in event of failure o Needs a 45207 kg payload rocket for a lunar landing (Saturn V only) o Highest amount of goals/prestige due to achievements (24) • Gemini EOR o Possible riskiest approach o Only 2 man crew, so it lowers human cost in event of failure. Further, during the lunar phase, only one man will be on the surface so has the overall lowest maximum human risk o Needs the smallest rocket-only requires a 18393 kg payload rocket for a lunar landing ((Saturn V or Saturn 3C) o Possibly the quickest development time-Like the Gemini Direct Ascent, it uses Gemini program components, but can fly on a smaller rocket. o Lowest amount of goals/prestige due to achievements (22) Figure 1 [image]local://upfiles/43164/B355038B32ED461BAFCF2D47DE84B752.jpg[/image]
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