Ronald Wendt -> 1.07 finalized (10/5/2015 12:48:33 PM)
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Hi folks, today i am happy to announce that we finished our work on 1.07 ! Here are the changes you can expect: Added: - Campaign variant of Archangelsk-Astrachan "The Eastern Front" done by Zigmunds Steins - formations can be changed before deployment and chosen when units are recruited - formation size now limits number of support units: *Batallion 2x *Regiment 3x *Brigade 4x *Division 5x - formation influences refit costs (batallion as bases) : +10% for regiment, +15% for brigade and +20% for division - variations for mountain and hill textures & meshes - minefields can be layed or removed by combat engineers - minefields have strength and can damage units that move onto them. Every hit reduces the strength of the minefield - shortcut key "L" to get to the statistics screen - shortcut key "I" to reach the list of shortcuts - new shot effect for rocket launchers - varying effects for different attack distances - new marker system to differ mines, ground and air units - landscape may influence readiness of units with these consequences: * mountain hex: units loose readiness by moving on it units can not be supplied any more and loose readiness each turn they stay on it * swamp hex: units loose readiness by moving on it units loose readiness each turn they stay on it * steppe hex: units loose readiness each turn they stay on it - movement penalties for tanks and SP guns: * hills +3 * swamp +2 * snow (terrain not weather) varies depending on type and time of the war: #Soviet medium and heavy tanks +1 #Ostketten models (Tiger, Panther etc.) +1 #Pz. III/IV chassis Ostkette (1/5/1944) +1 #Pz. III/IV chassis Winterkette (1/10/1942) +2 #German small & medium chassis/Western Allies tanks/Soviet small tanks +3 * forests +1 - new equipment/units for Germany: Combat engineers (in contrast to normal engineers for repair/building) FW 190 A-2 Wurfrahmen 40 30cm Nebelwerfer 42 30cm Raketenwerfer 56 Panzergrenadiere Elite Panzergrenadiere - new equipment/units for Hungary: 38M Toldi I 42M Toldi II 42M Toldi IIa 40M Turan I 41M Turan II 43M Zrinyi II 40M Nimrod - new equipment/units for the Soviet Union: Combat engineers (in contrast to normal engineers for repair/building) IS-3 MechCorps '42 MechCorps '43 MechCorps '44 M3 Lee - new equipment for Great Britain M3 Lee Changed: - reworked several menus for better readability - reworked tooltips of unit upgrades - ownership is displayed with a 2d icon instead of 3d flags (suggested by James Ward) - renamed sea to water in map editor as it represents both sea and lakes (terminator) - <tab> command has new rules and skips units that have action points but cannot do anything with it (e.g. attack is available, but no enemy in range) - Unit values : *Pz. III Ausf. H +4 (=12); Costs +20 (=300) *Pz. III Ausf. J +2 (=10); Costs +10 (=310) *Pz. III Ausf. L +2 (=10); Costs +20 (=360) *Pz. III Ausf. N -2 (=8) Fixed: -Wrong designation of Bf110 G-2 -restarting a scenario with the unite armies screen cloned the units -wrong NATO symbol for German Elite units -missing "inferior supply" for Slovak tanks -recruited cavlary units were labelled infantry -changing player order in campaigns mixed up the statistic -ground units' attack animation turned off if attacked by air and the muzzle aims into nowhere -ambush was not detected with view=1 -Units now stop firing if annihilated -wrong ScrollerPosition value hindered the improvement to Cavary Corps '42 -Unite armies crashes if such a mission is loaded twice in succession -Deployment ignored auto_upgrades -Crash if HQ is entered after the first unit was deleted (only occurred directly after deployment) -Error in calculating upgrade costs when more than one upgrade path was possible -Crash when units with dust are moved while particles are deactivated A-A Campaign: Added: Hungarian option to Voronezh 1942 Fixed: wrong year in Voronezh description Single maps: Minsk Pocket Changed: small OoB adjustements of Soviet units for historical accuracy Script Editor: - Unit and object images displayed - Interactive solution of battle positions on the main map - Easier handling of several functions by adding a drop-down menus instead of having to type the names - Renaming events will not change the focus of that menu any more - Position of values is now next to their purpose for better reading of settings - Action can erase events - Readiness of units can be set - place-units command can now set position, increased radius of placement and it lists unit names - Option for reinforcements (full strength, ammo and fuel) at the beginning of a scenario - "No units" condition now differs between ships, aircraft, ordnance, armored vehicles and infantry - Hints can now be removed via action - Removed the need to type in locations of objects and units on the map for conditions Special thanks to Zigmunds Steins and Lars "Spillblood" Scharfenberg for their contribution to 1.07 !
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