RE: Sneak Peeks, Coming Attractions, Works-In-Progress (Full Version)

All Forums >> [New Releases from Matrix Games] >> Campaign Series: Middle East 1948-1985



Message


Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 1:39:27 PM)


quote:

ORIGINAL: Warhorse

I'm a NATO symbol guy as well, but gotta admit the new counters really shine, am getting used to them, options, gotta love 'em!


NATO symbol guy myself as well [:)] Gotta love'em options, though!




Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 1:50:04 PM)


quote:

ORIGINAL: Crossroads


quote:

ORIGINAL: 76mm

What are the "chits" for that you show for the Polish units? And what are the two types of chit for? Are they simply variants or are they intended for different sides, etc.? (I've never seen the symbol on the lower set of chits--looks like the Polish Navy!.)


The two variants are for the regular Polish Army, and then the Polish Home Army (Armia Krajowa) of the resistance movement. When playing with Standard Counters, one will see a plain, smaller counter for both. Then, for some additional counters, under Options you can select Alternate counters, which are these sets. Each unit has a pointer to a counter cell it is using, so in this instance the regular army platoons will use the upper row, and the Home Army platoons will use the lower ones.

I hope that makes sense.


Here's what I meant.

  • On left: Standard Counters, NATO symbols.
  • On right: Alternate Counters, 2D Unit Profiles. With 1.03, there'll be an option for something similar to 3D Unit Images on counters as well.

    In other words:

  • Two types of counters to choose from; Std and Alt. Both easily moddable, mind.
  • Three types of unit graphics to choose from; NATO, 2D Profiles, 3D Images.

    Hope this makes more sense now.


    [image]local://upfiles/32195/E8653883A9284EF780D170FD7D5A6626.jpg[/image]




  • Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 1:50:54 PM)

    With 1.03, the Alternate Counters will have more chrome, as seen in the mock-ups. And a couple of more surpises [8D]




    Big Ivan -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 2:18:58 PM)

    Nice Crossroads, Nice!!![:)]




    76mm -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 4:51:59 PM)

    I'm feeling a bit dense, but don't see much of a difference between the normal and alt counters--it looks like the alt counters have a beveled edge or frame around the edge--is that the main difference, or is there something else?




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 5:55:47 PM)

    The current Alt counters are a bit larger, with a bevel, and a NATO symbol for special unit (idea being these are used with 2D profiles). In the sample, the British Paras and Mech Inf have the NATO symbol in background.




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (11/13/2016 5:56:35 PM)

    So yes, not much.




    berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/22/2017 8:28:51 PM)


    Actual size:

    [image]local://upfiles/5869/DFA7E467C457495E81A7E196DB9B74D7.jpg[/image]

    [:)]




    dox44 -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/22/2017 9:14:51 PM)

    wow thats nice. the size is perfect...




    76mm -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 1:14:09 AM)

    Personally I'm not a fan of the 3D-look, but I do like the new mine and wire markers!




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 5:20:26 AM)

    Thanks guys,

    We're really excited to introduce the new 2D Zoom-in level, it brings back the tactical to the series, doesn't it. With screen resolution having gone up all the time, the previous views got smaller and smaller over the years. What we have now are:

  • 2D Zoom-In View, or 2D150 (150% size), above
  • 2D Normal View, or 2D100 (100%, the previous Zoom-In)
  • 2D Zoom-Out View, or 2D075
  • 2D Extreme Zoom-Out View, or 2D050 (the largest view from the previous JTCS series )
  • 2D Strategic View, or 2D025

    This meant all the 2D terrain was redone, with larger size as a working template. There's more detail available as a result, hopefully you like them. The above screenshot is from Golan Heights I presume, so it is not that dark normally, this is higher elevation.

    As for the counters, those are the new Alternate counters, redesigned to be used with the 3D unit images, as above. The Standard counters continue to be smaller, and with no watermarks or anything. Just like they are now.

    Counter art is now with three options:

  • NATO symbols continue to be supported,
  • As do the 2D unit profiles
  • 3D unit images are the new option, and for the first time 2D view now has a unit facing, handy if you prefer to play with Armor Facing optional rule right.

    Icons are revisited as well. The number of icons is almost double now, not for the sake of it, but to visually introduce game features otherwise had to be discovered from Menu or from manual. They come in three sizes as previously, here is the Large option. They continue to have Tooltip text available when hovered over with cursor.

    They are now designed with Color Blindness guidelines, no more green and red intermixing. Instead, contrast does the job. Also it should be easier now to observe which items are toggled ON, as they really stand out from the ones not.

    [sm=00000028.gif]




  • Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 5:30:39 AM)

    Here's some Libyans vs Brits action from Desert for comparison:

    [image]local://upfiles/32195/7508F9F96FBF4003BABA72CFF48B9D17.jpg[/image]




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 5:34:59 AM)

    Same with NATO symbols on Std counters. NATO icons have not yet been tidied, these are the result from having just magnified them from 2D100 to 2D150, scaling up is always a bit of an issue. But there you go, just showing how they'll pan out eventually. Work in progress until it ain't [:'(]

    [image]local://upfiles/32195/62EEF279ED8044ADB559D3ED1E2FA951.jpg[/image]




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 5:36:57 AM)

    Here's the new 2D Normal View, or what was the previous 2D Zoom-In View, with the new terrain.

    [image]local://upfiles/32195/DC9393F26738490A9BE7D5CE8DFE88B7.jpg[/image]




    Big Ivan -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 7:30:02 AM)

    Very nice gentlemen![;)]

    I am impressed and 2D facing thrown in to boot! Sweet, very Sweet![&o]




    dox44 -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 1:50:15 PM)

    NATO counters are my preference--great job! terrain is really good.

    can't wait.




    scottintacoma -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/23/2017 3:52:39 PM)

    I like the new counters, and that they have facing in the 2d again.




    comte -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/25/2017 8:30:28 PM)

    Berto I like the new icons and tool bar in your screenshot.




    demyansk -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 10:45:08 AM)

    Nice job with those views




    berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 2:42:05 PM)


    More sneak peeks, works-in-progress. How many new features can you spot?

    [image]local://upfiles/5869/F25F101A3CC14042A34F8978352E4883.jpg[/image]




    comte -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 3:50:42 PM)

    Nice Map of Hue in South Vietnam [8D]




    berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 4:56:12 PM)


    A fictional, modified map of Hue, with some of the new features arbitrarily hacked in. [;)]




    Big Ivan -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 5:25:49 PM)

    Darn it berto, quit it![;)]

    Now my mouth is watering...

    Lets see how many new terrain types I can spot: meadow, produce field, airfield, colored dirt, major river, major river shallow,
    major canal shallow, canal, canal shallow, thicket, minor river join, stream join.

    Holy Hanna, that's 12 new terrain types at least and a "boss" looking toolbar to boot![&o]

    When CS Vietnam comes out, do you think Matrix would mind if I bought 2 copies just in case one gets lost or worn out?[:D]

    [sm=00000436.gif]

    Big Ivan




    Crossroads -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 5:32:36 PM)


    quote:

    ORIGINAL: Big Ivan

    Darn it berto, quit it![;)]



    I'll continue then [:'(]

    Three summer Ground Conditions, three Winter Ground Conditions

    [sm=00000028.gif]


    [image]local://upfiles/32195/6242B87433FC457F8D97D11348268C7E.jpg[/image]




    berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 5:34:34 PM)


    quote:

    ORIGINAL: Big Ivan

    Lets see how many new terrain types I can spot: meadow, produce field, airfield, colored dirt, major river, major river shallow,
    major canal shallow, canal, canal shallow, thicket, minor river join, stream join.

    Holy Hanna, that's 12 new terrain types at least and a "boss" looking toolbar to boot![&o]

    You missed a few. Where's Waldo?

    quote:

    When CS Vietnam comes out, do you think Matrix would mind if I bought 2 copies just in case one gets lost or worn out?[:D]

    Why not? It'll make a great stocking stuffer too. [:)]




    Big Ivan -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 6:21:41 PM)

    Well Crossroads and berto,

    Your forcing me to make a decision and maybe retire early!

    Can't let the darn day job get in the way of what's coming over the horizon for CS.

    I can see the Matrix Headline in the future:

    "Welcome to The Mega Campaign Series. The absolute last and final word in tactical war gaming for the personal computer!!"

    "Millions of maps, organizations and scenarios spanning a time line from 1860 to 1985. Fight the American Civil War, World War I, World War II, Korean War,
    The Arab-Israeli Wars and countless other engagements real or make believe. Fight over the face of the entire earth from the North Pole to the South Pole, from the Urals to the Alps to the Rockies! Includes terrain
    found on all seven continents with organizations for over 500 countries and combatants!"

    "ONCE YOU TURN THIS GAME ON YOU WILL NEVER SHUT IT OFF!" "For just a poultry $2500 price tag you can be sitting in the driver's seat of the greatest war engine ever produced!" "GUARENTEED TO DEPRIVE YOU OF SLEEP FOR YEARS TO COME!"

    OK, I'll stop but its nice to dream a little...[:D]

    But I have to admit there is some good stuff coming for CS, nuff said!

    [sm=00000436.gif]

    Big Ivan




    budd -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 7:56:52 PM)

    Not to be poetic or anything........ thats Friggin Sweet[&o] ......I'm just not sure whether it cool or cruel to show us[;)], cant wait...first day purchase .




    berto -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/28/2017 11:24:52 PM)


    quote:

    ORIGINAL: Big Ivan

    Fight over the face of the entire earth from the North Pole to the South Pole, from the Urals to the Alps to the Rockies! Includes terrain
    found on all seven continents...



    // Definition of region values.

    enum RegionValue {

    XDefaultRegion = -1, // all games
    XWestEurope, // WF, CW
    XEastEurope, // EF, CW
    XSouthEurope, // WF, CW
    XWestAsia, // ME, CW
    XEastAsia, // PF, VN, CW
    XSouthAsia, // PF, CW
    XNorthAfrica, // WF, ME, CW
    XAfrica, // CW
    XLatinAmerica, // CW
    XPacific // PF, CW

    };

    const int NumRegions = XPacific + 1; // excluding XDefaultRegion

    // Definition of biome values.

    enum BiomeValue {

    XDefaultBiome = -1, // all games
    XTemperateForest, // EF, WF, PF, VN, CW
    XTemperateGrassland, // EF, PF, CW
    XMediterranean, // WF, ME, CW
    XDesert, // WF, ME, CW
    XTropicalRainforest, // PF, VN, CW
    XSubTropicalForest, // PF, VN, CW
    XTaiga, // EF, WF, CW
    XTundra, // EF, WF, PF, CW
    XAlpine // WF, CW

    };

    const int NumBiomes = XAlpine + 1; // excluding XDefaultBiome



    [;)]




    Jason Petho -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/29/2017 1:01:31 AM)

    CW = Cold War




    comte -> RE: Sneak Peeks, Coming Attractions, Works-In-Progress (1/29/2017 11:08:13 AM)

    Really looking forward to your Vietnam title a day one purchase. I am still playing CS Middle East PBEM all the time.




    Page: <<   < prev  6 7 [8] 9 10   next >   >>

    Valid CSS!




    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
    0.6875