BBfanboy -> RE: Trying Out Japan (10/25/2015 7:33:57 PM)
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ORIGINAL: GetAssista quote:
ORIGINAL: ChadS Is there a benefit to keeping a division, for instance, together? Yes, whole IDs fight slightly better and withstand damage considerably better than parts. There are PP costs associated with combining sometimes Further to this - the units to be combined must belong to the same HQ, be in the same location, and have the same devices in their TOE. That last point means that if one unit upgrades their AA devices while the others have not yet done so, you will have to wait until they all get the (scarce) new AA devices. Turn off upgrades for the units soonest to prevent one from upgrading, then work on getting them together and assigned to the same HQ (if you have to spend PP, choose an unrestricted HQ, even if most of the units currently belong to the same restricted [R] HQ) . The down side to combining the units ASAP is that it will take longer for them to fill out the TOE. Basically, as devices are available in the pools they are allotted to each unit needing them (unless you set the pool to stockpile the device). So if your division is split into five component units, each of them can gain devices (like mobile support: i.e. trucks) rather than just one-fifth of the amount going to the combined division. The deciding factor is what the unit will be doing. If it is going to be fighting immediately, combine the sub-units ASAP. If you have some time before deploying it, do not combine and manage their TOE devices by stockpiling in the pools and turning off all other units replacements/upgrades. When you have enough devices of one type in the pools to fill all the sub-units TOEs, remove the stockpile order and let the device flow to those units. Once the entire TOE is complete, or if you need to send the unit to battle, combine it. When you do, check the TOE again and you will find it is still short of devices, because a Division gets some additional artillery and AA beyond what the component units can have.
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