loki100 -> RE: too much to dream (10/13/2015 8:02:42 AM)
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this can be incredibly informative in say a left hand-right hand game where you are trying something out. something I'll do is to set up the attack I want to make, but first time skip air power. Run it 10 times, you'll get a feel for if you are very unlikely to win/unlikely to lose or if its in the range where extra factors and luck can play a role. Then rethink the situation, if you'd paid some admin pts to clean up the command chain does that make a difference? Add pre-attack airpower... again does that change the pattern you see. once I've exhausted that situation do it a final time 'for real', take the luck as it falls and play on. All this I've found has helped my tactical play with an appreciation of what works and how to set things up. This also helps understand where fow comes into play and gives you a rough clue where/when the on-map indication is either an under or over-estimate. I realise the alt-cv game mode helps here but for reason I don't like playing that, perhaps as I've got too used to making mental adjustments. Since I know the Soviet side better, I think there is a simple 'cheating/re-roll' test. Poor Soviet recon is built into the game engine, so I find that most turns I make at least one attack that once the situation is revealed I really wish I hadn't even bothered. This may not happen in mid-41 (too few attacks and those that are made are designed to work ... given the wider risks), but if there is a lot of activity (or a few isolated attacks) then you should see a pattern of these. When I play the Germans, my main mistake is too many division-division attacks in 1941, its taken me a while to work out why that so often fails. Also the luck element is substantial, I've just sent a turn back to vigabrand with one attack that succeeded when the best I was aiming for was a fort reduction and another that I was sure was a certain win (and would have trapped some of his Pzr/Mot divisions against a lake) but turned into a dismal flop (and the at-start cv estimates were accurate so its not the fow issue). quote:
ORIGINAL: Pelton .... No reason why # of saves can not be tracked with PBeM. I am sure some old hacker could put in a few lines of code to track something like that Not sure this would help, I save obsessively as I have sometimes had turn crashes late into a turn. The game is very stable but it does happen. In my current PBEM I just had one, fortunately in a mud turn so it was easy enough to more or less replicate the original pattern. I just told vigabrand what had happened ... actually the original had been better as I'd hit a HQ (stacked with combat units) in the first version and generated a mass of destroyed artillery.
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