The Lost Brigade (Full Version)

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Attack Condor -> The Lost Brigade (3/24/2003 5:36:07 AM)

On 7-1-42, the 21st BDE and the 18th BDE were ashore at PM with one AA unit, invading to recapture the port. I have attached the unit list here. the AP [I]Mungana[/I] was at PM, unloading the last 60 troops from the 21st when she was torpedoed and sunk. (see page six of AAR "Do Condors Eat Sushi?" for full combat report information of 7-1-42 and 7-2-42). On 7-2-42, the 21st - attached to the 7th Australian division is - quite simply - [B]gone[/B]. It is not on any active ground troop list nor did it show up on any reinforcement list.

I've asked my opponent to replay the 7-1-42 turn with me cancelling the unload that [I]Mungana[/I] is doing and I'll order her away from port - hoping that the 60 troops of the 21st are still available.

I'm posting the list of troops at PM 7-1-42 here, and the list for 7-2-42 on the next post.

Any help from the more experienced players or Matrix staff would be appreciated. I'll also let you know what happens after the 7-1-42 replay.




Attack Condor -> The Lost Brigade (3/24/2003 5:39:07 AM)

The troop list at PM on 7-2-42:




Grotius -> (3/24/2003 10:05:59 AM)

Yes, it does appear that one of Condor's brigades entirely vanished after I sank the transport carrying its last 60 men or so. I hope Matrix can fix this by hacking the file and giving Condor back his unit -- less the troops I drowned, natch.

Unfortunately, "rewinding" history (by reloading an earlier turn, and allowing Condor to stop unloading his transports early) won't be a perfect solution. If Condor stops unloading early, his transports leave early, and my Betties and Nells never get in their attack -- the most lethal LBA attack I've had in the whole war. What's more, the "rewound" turn changes other things: two sub attacks, one in which I sank a transport, and one in which Condor depth-charged and sank one of my subs. Also, even as rewound, the numbers for Condor's troops ashore at PM seem too low.

Condor: should we attach one of our recent game files?

Matrix, do you have the ability to hack a file to give Condor his unit back in PM (less torpedo-induced losses), so I can kill it the old-fashioned way?




Attack Condor -> Lost no more......... (3/24/2003 10:51:22 AM)

Replaying the turn did result in the lost unit returning. The only change I made was to detach {i}Mungana[/I] by herself and send only here home. All other ships remained at PM - and such a drastic change in results :( .

I'm not sure if the turn can be "hacked" as Grotius indicates, but if it can be, then that would be the preferred solution. Otherwise, I'll just send the ships that were sunk in the first raid on a one - way trip north to Truk, and I'm sure someone in the IJN will be able to right that score. As to the IJN sub that was sunk on the first go round, not sure how to handle that.

Ideas would be appreciated. :)




AmiralLaurent -> Maybe the same thing (3/24/2003 7:42:10 PM)

Don't know if it is related, but at the start of a USN PBEM, I send half of the 132nd RCT to Lungaville by FT and the other half by C-47 to Efate, just in case....

I checked some days later, part of the 132nd was in Lungaville, part in Efate and the remainder still in Noumea.

I didn't check the following days, but on 9 or 10 May, I checked my reinforcement list and there was a 2/132nd RCT (load coats around 1600) scheduled to arrive soon. I was rather surprised and checked my bases. There were no more 132nd men in Lungaville...

Not a dramatic situation because there is no invasion (yet) but ....




Attack Condor -> (3/25/2003 12:01:40 AM)

[QUOTE][I]originally posted by AmiralLaurent[/I]

[B]Don't know if it is related, but at the start of a USN PBEM, I send half of the 132nd RCT to Lungaville by FT and the other half by C-47 to Efate, just in case....

I checked some days later, part of the 132nd was in Lungaville, part in Efate and the remainder still in Noumea.

I didn't check the following days, but on 9 or 10 May, I checked my reinforcement list and there was a 2/132nd RCT (load coats around 1600) scheduled to arrive soon. I was rather surprised and checked my bases. There were no more 132nd men in Lungaville...

Not a dramatic situation because there is no invasion (yet) but ....[/B][/QUOTE]

Sounds like it may be... perhaps the fact that this happened in our game during a heated struggle and we both were focusing on it allowed us to catch it immediately and preclude the 21st from re-appearing somewhere else later in the game.

We both would like the staff to look at the game files from 7-1-42 and 7-2-42. Grotius thinks there may be a "bug" in either [I]Mungana[/I] or the 21st itself (I think it's prudent to check, if possible) that may still trigger weird things if we just alter history and continue on as I described earlier.

I can send both game save files and password if prompted.

Thanks




AmiralLaurent -> (3/25/2003 12:15:00 AM)

I could also send my save files if needed.




denisonh -> Re: Maybe the same thing (3/25/2003 12:23:47 PM)

[QUOTE]Originally posted by AmiralLaurent
[B]Don't know if it is related, but at the start of a USN PBEM, I send half of the 132nd RCT to Lungaville by FT and the other half by C-47 to Efate, just in case....

I checked some days later, part of the 132nd was in Lungaville, part in Efate and the remainder still in Noumea.

I didn't check the following days, but on 9 or 10 May, I checked my reinforcement list and there was a 2/132nd RCT (load coats around 1600) scheduled to arrive soon. I was rather surprised and checked my bases. There were no more 132nd men in Lungaville...

Not a dramatic situation because there is no invasion (yet) but .... [/B][/QUOTE]

Sounds like a target of opportunity.....




Grotius -> (3/25/2003 12:32:33 PM)

In the past, Matrix has asked us to send bugged files to Ross Moorhouse, at:

[email]rossm@matrixgames.com[/email]

Matrix/Ross, is this still the proper procedure?

Condor, I'd send or post the relevant files myself, but as you know I'm about to leave town for a few days, and it's 12:30 a.m. and I still haven't packed. Er, do you mind posting or e-mailing to Ross, as appropriate?




Oleg Mastruko -> ... (3/27/2003 7:12:24 AM)

Similar thing just happened to me in my game against Apollo (see also his recent bug report on this forum).

Game database got corrupt and I lost 90% of my brigade, that I was desperately air-transporting to PM to stop his invasion. Without the disappeared brigade - PM may fall.

Another (so far) GREAT game ruined by this, months old, and seemingly trivial bug! I never thought I'd say this but screw you 2by3!

Either fix this game or say you can't do it, and call it quits!

Hire some decent database programmer or something...

I've had UV games ruined by (allegedly fixed) bugs reappearing in worst moments. If you can't solve unit disappearances and replay incosistency in UV - WITP is going to be debacle.

To all my PBEM partners reading this I am taking some days off the game, I am very irritated at the moment.

O.




Oleg Mastruko -> (3/27/2003 7:24:41 AM)

[QUOTE]Originally posted by Attack Condor
[B]We both would like the staff to look at the game files from 7-1-42 and 7-2-42. Grotius thinks there may be a "bug" in either [I]Mungana[/I] or the 21st itself (I think it's prudent to check, if possible) that may still trigger weird things if we just alter history and continue on as I described earlier.
[/B][/QUOTE]

I am fairly sure it's not 21st nor Mungana, it's units in too many places.

UV (Stupidly) always "keeps" one minor part of the unit named with proper name of the unit.

This is what I mean to say: if you have 21st in 5 different places, you'll have 1/21st, 2/21st etc. but there will *always* be "21st" somewhere. Sometimes "21st" is name of the smallest part of the unit (like in your case - 60 men) and if this part dies, WHOLE 21st will die (disappear) too.

O.




Attack Condor -> (3/30/2003 6:03:20 AM)

[QUOTE][I]originally posted by Oleg Mastruko[/I]

[B]I am fairly sure it's not 21st nor Mungana, it's units in too many places.[/B][/QUOTE]

Thanks for the info - At the time of the disappearance, the 21st was in 2 places: fighting on the ground at PM, and unloading at PM from the ill-fated [I]Mungana[/I]. Don't know if that helps any :) .




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