zakblood -> RE: is it more balanced with the expansion? (10/18/2015 3:15:17 PM)
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for me the game is aimed at groghead level of players, and has been designed with them in mind, that was from WITE days, with WITW, some more thought has been put in to make it more user friendly for the newer none groghead level of player like myself, the depth is still all there, but you don't need to either know it, or think about it if you wish not to, as for me i careless about a plane that fires 2 types of ammo and more about can i support the airborne unit that's just been blown way of course and landed in the middle of nowhere approach :) plus for me it has to be fun first, detail and eye candy next, with a good AI thrown into the mix, while the game does teach you the basics, you still need to watch a few vids and have a odd read of a guide now and then when you make silly mistakes like i make all the time, wanted to drop airborne supplies and ended up dropping the men instead, ah well guess that where they will have to start off fighting from, or not lol. and as for you're question, no, not that i've seen, bombed factorys can slow down stuff, but not to that extent as you don't have one of any of them, you have loads, so to lets say run out of petrol / fuel etc, you'd have to spend a hell of a lot of time bombing them over and over again turn after turn, so unless your in the longest campaigns etc, you just won't notice it that much... then again i could be wrong, i run on 50%, so sometimes right sometimes wrong...[:D][;)]
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