NetPlay Test (Full Version)

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Arkady -> NetPlay Test (10/24/2015 7:55:05 AM)

Hi, we finally tested online multiplayer
6 players within one scenario, everything works the same way like in JTCS - including "clone" bug.

Nice change is that bridge building works and persist within scenario, now we have to check bridge destroying as well (in JTCS during online play, destroyed bridge is unavailable only from the bank where you demolished it, from opposite bank you are able to cross it anyway)

Clone Bug - if two (or more) players shoot on the same target or they move with their units cross the same hex, there is a chance that the game crash for them or one of the unit is cloned.

Recovery Maintenance unit was tested but without sucess, probably due low number of tries.

Arkady




Jason Petho -> RE: NetPlay Test (10/24/2015 4:48:46 PM)

Are you using Hamachi, Arkady?

Jason Petho




berto -> RE: NetPlay Test (10/24/2015 5:17:52 PM)


quote:

ORIGINAL: Arkady

Clone Bug - if two (or more) players shoot on the same target or they move with their units cross the same hex, there is a chance that the game crash for them or one of the unit is cloned.

This sounds like an old bug? Net Play was not looked at closely, much less for ME 1.00 did we review past JTCS bug report threads to note old, unresolved JTCS bugs, since carried over to ME.

Interesting. I will look into it. Given tight time constraints, can't promise anything, though, because multi-player Net Play is really pushing the envelope!




Arkady -> RE: NetPlay Test (10/24/2015 9:33:33 PM)


quote:

ORIGINAL: Jason Petho

Are you using Hamachi, Arkady?

Jason Petho


nope, classic LAN party, all together in one room, local network setup




Arkady -> RE: NetPlay Test (10/24/2015 9:38:09 PM)


quote:

ORIGINAL: berto


quote:

ORIGINAL: Arkady

Clone Bug - if two (or more) players shoot on the same target or they move with their units cross the same hex, there is a chance that the game crash for them or one of the unit is cloned.

This sounds like an old bug? Net Play was not looked at closely, much less for ME 1.00 did we review past JTCS bug report threads to note old, unresolved JTCS bugs, since carried over to ME.

Interesting. I will look into it. Given tight time constraints, can't promise anything, though, because multi-player Net Play is really pushing the envelope!


we are used to several limitation due multiplayer online issues, if there will be some look into multiplayer, our top priority will be better user connection management - e.g to be able kick out player from the game (due lost connecction when host doesn"t recognize it)




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