fcharton -> RE: Being good, for a change – SqzMyLemon (J) vs fcharton (A) (10/30/2015 1:47:36 PM)
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Before we begin My opponent tells me I should receive the first turn this week-end. As I am limited to existing task forces and China, and not everything in China needs to be done at once, the war might begin early next week. Turn exchange rate will be slow at start, since Japanese early turns are big and I still lack time, but the war will be on. So, before it all begins again, a few words on my plans as the good guys. Japan begins the game with the initiative, a variety of strategic options, and a fairly large repertoire of openings, which all call for different reactions. As such, it makes little sense to define a first phase allied strategy in advance, but I think I can formulate a few general principles I am planning to follow in the early game. First, the capture of China must be prevented. Many AAR have shown this is relatively easy to achieve, even with stacking limits, and I don’t think the Asian road module, which we will be using, makes a large difference here. It will force both sides to organize better, but it doesn’t change the main transportation axes, or tip the balance either way. I have no doubt my opponent knows this, and will play his best game there. The defense of China is relatively simple. The bulk of the Chinese army should retreat into defensive terrain, and try to repair disablements. Support units are all the more important as supply is low, and the Chinese have a lot of them. A few small units will be left behind to try to disrupt Japanese lines of communication, but I want to avoid battle as much as I can. Where should they retreat to? There is no point running all the way to the hills around Chungking. It just makes the resistance line thinner. I think the south can and should be defended forward. In the North , it all boils down to deciding whether to defend Sian, and try to establish a line from Taiyuan and Yenan to Tsiaotso, or just leave roadblocks there, and concentrate on a Nanning, Ankang, Lanchow line. So far, no one seems to have had much luck fighting east and north of Sian. Yet, there is a lot of defensible areas there, few good roads, and pretty decent units beginning there. It is worth a try. So, the basic strategy in China would summarize as “run to the closest hill, and stack there with an HQ”. Meanwhile, I need to keep track of Japanese movements, and will try to set up a decent recon network, using my bombers to this effect (at the beginning of the war, my fighters will mostly train, there is very little interest in trying to confront him, except with the AVG) I have not mentioned supply. Well, we all know it starts bad and gets worse. I will try to keep Burma allied for as long as I can, and send troops to launch an early offensive there, in late 1942, if I can. But I expect Joseph to be aware of that, and plan accordingly. On my list of opportunity targets, Burma is very high, but I have to assess enemy intentions first. If he goes there half-heartedly, or fails to reinforce once his initial advances are done… In the Indies, I intend to complicate and delay his advance by trying to regroup my troops in as many places as I can. For its initial conquests, Japan relies on a lot of small, battalion-sized, units that will easily destroy any Dutch base force, or Australian company. By concentrating my forces, I want to make a lot of those attacks to fail. This will not stop Japan, but might make Joseph a bit more careful, and ultimately slow him. For instance, I want to reinforce Port Blair if he does not take it at once, to make a paradrop capture unlikely, and force a landing which will take time and preparation. I want to add a few troops in Burma, to make a half-hearted attempt fail, and maybe evacuate those troops while he sets up his second invasion. As many DEI units are restricted, this means a lot of air transport. This also raises one interesting question: should Malaya be evacuated? The third Indian corps, has a lot of units which would make perfect roadblocks. Could some of them be smuggled away? I have been toying with this idea for a while, but the lack of precedents makes me wonder whether it is doable against a competent opponent (and if you are not Nemo121…) Of course, it also depends on his initial invasions. If all of KB begins the war in the South China Sea, or if Mersing is invaded on the 8th, it gets very unlikely.
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