jacozilla -> RE: Stealth tech - why on bases? (10/26/2015 9:45:44 PM)
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Yea, thats all i could think of too. For small base stations, like monitoring stations or maybe even a research station. But I find research stations are better off being as well shielded and weaponized as you can to kill light attacks and hold out for the calvary long enough v strong attacks. Early game is when I'd like to stick a stealth cloak on a small research station, but at that stage you dont have the stealth tech, and by time get stealth tech you are big enough in size/tech to just weaponize and shield the research station to hold out vs almost any attack till fleet gets there. I thought it might make my explorers better and i do stick one on just for heck of it, but cant say it helps or not. I seem to get same number of explorer attacked or running msg prompts. If multiplayer ever came around, i suppose stealth would make a lot of sense for raiding fleets. Any small advantage helps in m-play, but the AI is so generally non-responsibe to incoming fleets - it seems to wait until the fleet has actually arrived in system and attacking stuff before it moves responding military units. Whereas a human player would smell threachery coming a mile away soon as a moving fleet in scanner range was detected and start moving a response force immediately. Thats where I'd see decent use of stealth, for player v player raiding and such.
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