Commander Napoleon At War 1805 Expanded Mod (Full Version)

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kirk23 -> Commander Napoleon At War 1805 Expanded Mod (10/26/2015 9:39:47 PM)

Commander Napoleon At War 1805 Expanded Mod 26/10/2015.

Please make a backup copy of your existing Data folder & Image Folder.When you have done that, simply add these 2 new folders, and overwrite the 2 existing folders.

I have completely revamped the 1805 scenario,lets just say there is more of everything,and leave it at that,as I don't want to spoil what is in effect a whole new 1805 Campaign challenge enjoy![:)]

Hi, New link now available:
http://www.filedropper.com/commandernapoleonatwar1805scenarioexpandedmod09102016

IGNORE THE BIG GREEN START DOWNLOAD BUTTON.

Download file using the Download This File Button highlighted with the arrowed click here.


All the best,Kirk.




[image]local://upfiles/36378/35A74C637CCD474BBAF01FEC0D4AC0FF.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/27/2015 9:53:04 AM)

If this new Mod can generate a bit more activity here on the Commander Napoleon At War forum, I would be willing to Mod the other scenarios that come with the game.[;)]




Udet -> RE: Commander Napoleon At War 1805 Expanded Mod (10/29/2015 9:57:30 AM)

Thanks a lot for your work, Kirk.[&o]

I am downloading your new mod right now.[:)]

Ahem, I hope you take this for "a bit more activity" and feel encouraged to mod the other scenarios too.[8|]





kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/29/2015 11:36:23 AM)

Thanks![:D]

I hope you like the mod,I'm planning on creating a huge Commander Napoleon At War scenario,but using the Commander The Great War game engine,especially when all the scripts are made available for modding,including the AI scripts.[;)]

If lord Zimoa reads this,don't panic, I'm more than happy for the guys who created both games.

IE: Commander Napoleon At War & Commander The Great War, to benefit from any future sales,that this future huge mod generates,I want nothing absolutely nothing,I just want to adapt,and transfer Napoleon into,the Commander The Great War game engine.




Udet -> RE: Commander Napoleon At War 1805 Expanded Mod (10/30/2015 10:59:52 AM)

Kirk, transporting "Napoleon" to "The Great War" via a new huge mod - that sounds very, very gorgeous![:)]

I presume this will be A LOT OF work and it will take it's time. So I am not asking for any time frame. I am just happy to hear about your plans and promise to be patient (at least I will try). [;)]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/30/2015 11:14:33 AM)

Yes it will take a pretty long time to complete,as I'm working on it solo! I have to do everything,from creating some new Tech to research,I will also be doing a huge amount of new art work,I have started to list,the unit types I plan to include in the game see below:

LIST OF UNIT TYPES IN PRODUCTION QUEUE COMMANDER NAPOLEON AT WAR (VERSION 2)



0 = militia = MILITIA
1 = light infantry = LIGHT INFANTRY
2 = line infantry = LINE INFANTRY
3 = engineers = ENGINEERS
4 = light cavalry = LIGHT CAVALRY
5 = heavy cavalry = HEAVY CAVALRY
6 = foot artillery = FOOT ARTILLERY
7 = horse artillery = HORSE ARTILLERY
8 = seige artillery = SEIGE ARTILLERY
9 = ship = SHIP OF THE LINE
10 = frigate = FRIGATE
11 = sloop = SLOOP
12 = brig = BRIG
13 = bombard sloop = BOMBARD SLOOP
14 = fireship = FIRESHIP
15 = privateer = PRIVATEER




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/30/2015 1:33:17 PM)

First screenshot of The Napoleonic Wars Grand Campaign scenario 1805,set in the CTGW environment.

NB: I might even start the first Campaign scenario in 1792 still to decide on that one?[;)]

[image]local://upfiles/36378/28BC4C07BC734E6BAE01BBE706E03278.jpg[/image]




terminator -> RE: Commander Napoleon At War 1805 Expanded Mod (10/31/2015 6:57:26 AM)

Impossible to download the mod (?)




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/31/2015 12:10:58 PM)

Hi, I have created a zippyshare link for the mod download,I hope this works for you.

NB: TO DOWNLOAD THE MOD CLICK ON THE DOWNLOAD NOW ORANGE BUTTON ON THE ZIPPYSHARE WEBSITE THANK YOU.

Napoleon At War 1805 Expanded Mod




terminator -> RE: Commander Napoleon At War 1805 Expanded Mod (10/31/2015 4:16:59 PM)

Now it works perfectly, thank you




Udet -> RE: Commander Napoleon At War 1805 Expanded Mod (10/31/2015 4:33:39 PM)

Hi Kirk!

I like the idea of a 1792 Revolutionary War campaign. I would like to have it as an additional campaign together with the 1805 one.

Oh, how easy it is to load more work on your shoulders.[:D]

Be assured: I appreciate your work![&o]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (10/31/2015 5:27:08 PM)

There have been 23 downloads of the mod so far, what do you guys think about it?[;)]




Agathosdaimon -> RE: Commander Napoleon At War 1805 Expanded Mod (11/4/2015 1:40:50 AM)

so you havent changed anything on this mod recently at all?

i downloaded it before and found it to be excellent - playing the full campaign as france is proving as good a challenge as i would want it to be




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/4/2015 1:02:45 PM)


quote:

ORIGINAL: Agathosdaimon

so you havent changed anything on this mod recently at all?

i downloaded it before and found it to be excellent - playing the full campaign as france is proving as good a challenge as i would want it to be


I don't understand? This mod has more of everything compared to the one I made 2 years ago. France starts with roundabout 43 land units, most Countries start with Generals on the map,the Battle of Trafalgar no longer takes place on turn one, instead, there are Naval engagements in the Med,South Atlantic,English Channel and the Baltic.Plus all the major Countries start with Artillery,there is also a new naval unit the Sloop.I have also changed a great many things,that makes the AI alter its strategy,for one thing it protects its Capital City much better.[;)]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 9:53:23 AM)

Flag added to French ship of the line,this addition to the warship graphics,immediately lets you know who's ship is who's,especially if a Ship of the line has an Admiral attached,because as you know when an Admiral is attached to a ship,the Country flag is replaced by a STAR.[;)]

[image]local://upfiles/36378/64722176F9A54EBAACEA3B99405E829A.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 10:01:55 AM)

Production screen with the new ship of the line graphic complete with Country flag. (I will be adding flags for other Nations over the next few days to all warships)[:)]

[image]local://upfiles/36378/34646E56A38B449BA5722163A25501A4.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 10:05:52 AM)

French flag on this frigate modern day.

[image]local://upfiles/36378/95E48332A90549A498338E999A8A160D.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 3:47:44 PM)


quote:

ORIGINAL: kirk23

Flag added to French ship of the line,this addition to the warship graphics,immediately lets you know who's ship is who's,especially if a Ship of the line has an Admiral attached,because as you know when an Admiral is attached to a ship,the Country flag is replaced by a STAR.[;)]

[image]local://upfiles/36378/64722176F9A54EBAACEA3B99405E829A.jpg[/image]


British ships flying the white ensign.

[image]local://upfiles/36378/9E49A5099AC54CEDBCD05A7FC9E136DE.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 4:00:13 PM)


quote:

ORIGINAL: kirk23


quote:

ORIGINAL: kirk23

Flag added to French ship of the line,this addition to the warship graphics,immediately lets you know who's ship is who's,especially if a Ship of the line has an Admiral attached,because as you know when an Admiral is attached to a ship,the Country flag is replaced by a STAR.[;)]

[image]local://upfiles/36378/64722176F9A54EBAACEA3B99405E829A.jpg[/image]


British ships flying the white ensign.

[image]local://upfiles/36378/9E49A5099AC54CEDBCD05A7FC9E136DE.jpg[/image]


French and Russian ships showing new flag graphics.[;)]


[image]local://upfiles/36378/689820DB5C6C4C52823F27343FC1855E.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 8:39:51 PM)

All French Ships of the line and Frigates now have flag graphics added.[;)]

[image]local://upfiles/36378/C0D562332E5D4F98985074C4CD0D6A87.jpg[/image]




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/6/2015 9:45:26 PM)

Flags added to French ship types except Privateers.[:)]



[image]local://upfiles/36378/79941D71B5184E95B109F7500F6B8B25.jpg[/image]




Agathosdaimon -> RE: Commander Napoleon At War 1805 Expanded Mod (11/17/2015 5:09:52 AM)

so i guess i should redownload it then ? i downloaded it the first time, i think last year so if you have added more since then then i will get it




Agathosdaimon -> RE: Commander Napoleon At War 1805 Expanded Mod (11/28/2015 11:36:53 PM)

i have gotten the mod now again and all running good - just a query, is it now the case with the mod that do less damage or something?

I have been playing the 1813 campaign scenario over and over and no matter what i do i no matter how much i pummel an enemy unit they lose strength very slowly -and the very fact that i need to expend so much to just defeat one unit, which the ai replenishes every new turn, means i have never enough free to actually take berlin

is this mod related or just the way in which hte scenario was created? it seems completely impossible to take both berlin and vienna in the short time of the scenario, so i just try and go for berlin.
it may be the fault of the scenario design because it has contradicting parts - if i were to take berlin too soon then i would surely lose it as the ai can outnumber and surround me; but if i just to play a longer strategy of just trying to get berlin only at the scenario end, by then the ai has too much in the fray that -
thus this could be game design fault or if some of the combat mechanics have been altered by the mod, which make it harder to inflict massive damage on the ai.




kirk23 -> RE: Commander Napoleon At War 1805 Expanded Mod (11/29/2015 6:43:25 AM)

Most of the work I did on the mod was for the 1805 Grand Campaign!So far I have not altered any of the other scenarios,what I did do thou was change the general text file a little,which affects the game as a whole.The biggest change here is the AI now defends its Capital city much better making it a harder nut to crack.




Agathosdaimon -> RE: Commander Napoleon At War 1805 Expanded Mod (12/1/2015 11:39:19 AM)

ah right, well as long as its not cheating then that is good though truly the 1813 scenario seems impossible to even get a draw on let alone victory as france- i hope there is someone out there with mod installed who has played been able to win the 1813 scenario




nokmirt -> RE: Commander Napoleon At War 1805 Expanded Mod (12/31/2015 1:10:10 AM)

Just bought this game and applied the mod. It is far better than the original setup. I cannot wait for the new mod to be applied to Commander The Great War. I'll post more of a review after I play this mod awhile. [:)]




Agathosdaimon -> RE: Commander Napoleon At War 1805 Expanded Mod (1/20/2016 4:21:52 PM)

okay having played now the mod some more i can definitely say there the 1813 scenario is broken in terms of its balance issues

i played this in the normal version to see what was differnet and found that in the modded version that science is no longer working prooperly - it moves too slow to be able to even be used - moves at about 1% per turn whereas in the normal game my research of fire discipline was up to 13% by turn 3 while in the mod it is only at 3%

also the damage you do to the ai seems to be disproportionately weaker now, so that one is unable really take out any ain without a massive use of forces which makes it iimpossible to give any attention to the cities

also the build times have been increased which further makes the 8 turn scenario unwinnable - or even undrawable. line infantry takes only 1 turn to build int he normal version but 3 turns to build in this version.

so i think the french player should be able to do damage closer to the original - in one instance in the modded scenario i sent more experience heavy cavaly agains some lesser experience light cav and still it was one 1 damage each, and tehn in the next turn it was 2 damage each - this seems quite wrong
the damage amounts seem mostly lower but also within these far more haphazard so as to make it unreliable regarding what works against what

i hope perhaps that you may be able to play this scenario and tweak it some more so as to get these gameplay issues corrected for it
thanks!




mllange -> RE: Commander Napoleon At War 1805 Expanded Mod (2/4/2016 9:02:18 PM)

Thank-you for your continued work!




amandkm -> RE: Commander Napoleon At War 1805 Expanded Mod (4/2/2016 12:32:29 AM)

This is a lot of fun! Thanks for the mod. I'd like to second the motion for a 1792 mod if you're still into this game...




satchel -> RE: Commander Napoleon At War 1805 Expanded Mod (9/17/2016 6:17:54 PM)

I'd love to use this mod, but as of the time of this post, I can't find an active download link.




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