crsutton -> RE: Does Automatic Convoy even work? (10/28/2015 2:57:53 PM)
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quote:
ORIGINAL: HansBolter quote:
ORIGINAL: witpaemail Most old school players wouldnt trust the auto-convoy system. I for one have never even tried it (and I was a playtester [:'(] I dont think any of us tried it - if memory serves it wasnt installed if I recall correcty, I could be wrong - Im old). Only problem with CS convoys is sometimes ships will bump into one another. While the damage may not be enough to detach the damaged ships from the TF, they can slow it down considerably. A good reason why the admonition above to check them for damage occasionally makes good sense. Any automated system needs attention now and then. Take ACMs for instance. They function to maintain minefields while disbanded in the ports. This makes them something the player has a tendency to deploy and forget about. However, they burn fuel for the minefield maintenance effort, so forgetting about them for too long can lead to them stop functioning from being out of fuel. Once every two weeks or so I make a habit of inspecting all ports with minefields and ACMs and hitting the 'refuel' ships in port button. It should be a practice that at the beginning of every turn you pull up the entire ship list on your toolbar. Then click on the flotation damage stat and all of your ships will be listed by the most damaged first. It just takes a minute to run through the list to make sure there are no new damaged ships and to direct those that are to safety. It will also tell you when a damaged ship is safely in port so you can then start repairs. Subs get damaged every turn, a ship might hit a mine or have a collision and you missed the report. So, do this every turn. A damaged ship should never be an obstacle to running a CS TF.
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