john g -> (4/28/2001 1:32:00 AM)
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quote:
Originally posted by Paul Vebber:
The crew that originally occupied a vehicle can recrew it if is ready and in the same hex. DO not try to "load" the unit with L key or they sit on top instead of getting inside.
The database can keep tack of either the vehicle or the crew, so the crew IS he vehicle until it just remembers where it "left the tank" and will "turn into" the tank if it returns there.
The abondoned vehicle routine does some sligh of hand, but since the abandoned vehicle doesn't really exist as a unit in the game (just a graphic placeholder), you can't shot at it or recrew it or capture it or anything.
We would have to change the way the game defines units and completely redo teh data structures to fix this.
To me this isn't something that needs to be fixed. When a tank crew bails it becomes a target for my artillery or infantry, or those extra mg shots that most tanks have after they use up their main gun shots.
Something I would like to have, would be allowing a player in a campaign to upgrade their vehicles to some of the abandoned vehicles in the immediately previous battle.
Since I still run v4.3b something that the game still didn't do then was count abandoned vehicles as killed in the post battle report. I assume it does something about it in either 4.5 or 5.0?
Another nice trick was shooting a tank, getting the crew to abandon, earning one kill for the firing unit, have that crew reenter their vehicle and get another kill for destroying the tank again. Then killing the remaining crew for yet another kill notation.
thanks, John.
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