Rangoon -> RE: 2 questions from a new player (11/9/2015 12:41:26 AM)
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ORIGINAL: Capn Darwin Rangoon, that first one is a known bug that appears on occasions. Something is not calculating right on the last number in certain cases. I'll pass this on to Rob to add to our tracking notes. The counter art mix watch a design decision to go with silhouette art in the game. Infantry type units were an issue and we went NATO with some support weapon graphics. You can mod the art by making copies of all the platform art for a country and placing those copies in the national folder. Then change those graphics to a NATO symbol for each item. The names need to the same as they are now. Once you do that, there is menu function after the scenario loads to update the graphics. That will swap out the core graphics with the ones you added to the nation folder. Thanks for the information! Not to undermine the specifics of my my thread subject, but I have another question. I like how the enemy KIAs are listed as "claims" based on based on BDA limitations during combat (not sure if they're ever wrong, but at least the spirit is there). However it seems that when artillery is firing into hexes which I don't seem to have LOS into, I'm still seeing the "kill" explosions. How am I gleaning this BDA? I'm really enjoying this so far. I've been looking for a modern/cold-war-era, high(er) level of command simulation for some time, but couldn't find anything developed within the past few years. Not sure how I missed this one when it was released (I've followed Matrix Games for the past few years at least). But better late than never!
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