Shark7 -> RE: Fallout 4 (11/13/2015 9:10:23 PM)
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quote:
ORIGINAL: Joseph M Shark7, I am intrigued by your comments, as from the negative reviews I read on Steam there are claims that they ruined the classical combat - apparently the map is smaller and it is more like an FPS than a Fallout game. I'm months away from buying it, but I am worried that they've ruined the Fallout experience. But you think it is very similar to the old games in terms of style? Its is very much like the older games, though perks work differently. Combat is a little tougher to me, but it may just be that I went with a jack of all trades character build. To start, when building your character, all SPECIAL skills start at 1. You only get 21 points to improve them (which isn't much at all). When you level up, you get a single 'Perk' point. That point can be spent however you like, either choosing a new perk or putting into a SPECIAL skill. This is the major change from classic Fallout. And skills are still there, through the perks (which have multiple levels), just not in the 15-100 system you are used to. On to combat. It is...intense. I'm routinely getting spanked and I'm only playing on normal. Yes it is not classic fallout in this sense, it is actually challenging, even fighting just open world enemies. The fights are at a faster pace as well, and it is much harder to sneak up on enemies at the lower levels. I've always felt that fallout was a mix of FPS and RPG, and it still has that feel. Stats still matter, its just that the stats are different from what you are used to. You're F3 or NV character build might be considerably weaker at low levels in F4. VATS is far more useful in F4 than it was in F3/NV where I almost never used it. Racking up multiple hits in VATs for the crits is important when facing the more powerful enemies. Also, ammo is a bit more scarce so far for me. That may be because I only have luck at 1. I have actually had to resort to bashing enemies with my weapon because I ran out of ammo. Enemy AI is way better. Enemies don't just stand in the open and shoot anymore. They move, they hide, they take cover and fire around corners, they try to flank you, and they will use stimpacks. Also, some things like mole-rats, dogs, insects and Feral ghouls don't hide, but they attack in packs. They can be hard to handle in large numbers. I have had as many as 7-8 feral ghouls attack at once. And to make things more interesting, mole rats and rad scorpions pop up out of the ground, so you may not see them until they attack. These AI changes may be causing some or much of the complaints. The map I don't think is smaller, rather it is more populated with things. You do not have all the open spaces you did in F3 or NV, so it seems smaller. Its kinda like a house, see it with no furniture and its huge, try to fit all your furniture into it, and it suddenly seems too small. F4 has a lot of furniture. [;)] Overall, I think I did my initial character build all wrong for my playstyle. Like I said before, jack of all trades with the major stat being Intelligence. If I were to start over I think I'd set it up this to work with my sneak/sniper playstyle. Something like this: S - 1 Only useful for melee and carrying stuff P - 6 Improves guns and you see enemies sooner E - 3 Enough to get by C - 4 Helps with optional dialouges (that might allow you to avoid combat) I - 7 You level faster with higher intel, very important from my POV A - 4 Gives you sneak line L - 2 Better crits/more money/more ammo This is still not specialized, and I'd probably dump my first few level points into Luck, Endurance and Agility to get those higher faster. But I've got a few hours of gameplay under my belt now, and it has shaped my thinking on stats. Anyway, all I can say is try it. Its different, but not in a bad way. It plays more like a hybrid FPS honestly, which is how I felt F3 and NV played as well.
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