Ambassador -> RE: Mid-ocean islands, naval search, search arcs (11/13/2015 10:27:01 PM)
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ORIGINAL: Alfred quote:
ORIGINAL: Ambassador Hi fellows, In my new campaign against the AI (playing the Allies, once more...), I started forward basing my Catalinas at small islands across the Pacific. I have enough support (base forces, AV & AVD) and supply everywhere I need them. Next step was improving the search settings : arcs, rest, range. I use long-term settings, with good rest & training ratios, and reduce to range to normal to limit fatigue. This means I use up to four or five squadrons at a single base to cover 360°. My question is : would it be better to organize the search arcs so that all 36 of them are covered individually, or is it better to just let each of the squadrons search in a 360° degree ? IOW, is the penalty for the fact of having a 360° search for one squadron with insufficient planes to cover all arcs (let's say only a quarter of what is needed), greater or smaller than a factor 4 (aka "with four times as many planes, do I fare as well or better for every arc than if I covered each arc with a dedicated plane") ? Thank you for your attention. That is not how naval search operates. Read this thread and the hyper links it contains. http://www.matrixgames.com/forums/tm.asp?m=3749607&mpage=1&key=search%2Carcs? Other than the 4 hex range which is 360, search planes take only 10 degrees for hex 5 and beyond. Setting it to computer control only means the computer is determining where the search begins that turn. Once the computer has run out of planes the search stops. Three PBY squadrons at full TOE provides 36 aircraft. Setting each squadron to 100% search in theory gives 360 degree coverage but operational losses will occur thus degrading the search. Plus how do you know that the computer will select squadron A to start searching at 000, squadron B to start at 130 and squadron C to start at 250. With the die rolls it might instead start at 000, 060 and 120 which would leave 250 to 360 completely uncovered. Alfred Thank you, that's the kind of information I was looking for. So I'll continue using the arcs ; and as you point in the other thread (and which I already said earlier), it's mostly a one-time chore. I knew about the 4-hex rule, my question pertained to long-range search by patrols. One more question : as I understand it, with several squadrons, each will determine a starting arc randomly, with no real coordination. Does it mean that a hypothetic 48-plane squadron with 80% search will cover all arcs regardless ?
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