HansBolter -> RE: Stacking limits (11/19/2015 10:58:05 AM)
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quote:
ORIGINAL: crsutton quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: SqzMyLemon Stacking limits affect both sides, it's not just the owning side that has to worry about it. In fact, I'd argue stacking limits affect the attacker more so then the defender, because the attacker will often have to exceed the limit in order to wear down the defence. If the SL for a hex is 45k, then Allied forces can have 45k in the hex and the Japanese can have 45k in the hex. The penalties for over stacking increase in severity depending on how much the limit is exceeded. Over stack a little and the penalty will seem minor, heavily over stack and the penalty will increase substantially. On top of the supply burn rate, the major impact on over stacking a hex is the disruption caused to the units. Exceed the SL substantially and you will heavily disrupt your forces which will result in heavy losses in both disabled and destroyed squads. Over stack at your peril. I get all that, but as I said both sides are affected. Maybe the attacker more, sure. But in my other game, a non-SL game, I had over-stacking for weeks on an island to the extent it was costing me 22,000 supply a day. I easily kept up. SLs were invented 75% to address China. They do, but I'm not sure that much when you consider the snowball retreat problem too. And as I also said, the interface isn't designed for them, and they're extra work in the bush. Sometimes a lot of extra work when a lot of units are moving through. I'm glad I tried them, but I doubt I would again. Yes, fixing one issue in China has only created another. I would say that stacking limits for the most part work well except in China where they can cause the Chinese to go over like dominoes. Yea, now we just need a fix for the retreat code that causes retreating units to continue moving through a hex that becomes overstacked by their retreat. Perhaps have it cause a morale drop on the units in the hex being retreated through.
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