No idea -> RE: Why are urban areas affected by mud? (11/21/2015 3:46:44 PM)
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quote:
ORIGINAL: loki100 quote:
ORIGINAL: rrbill You've a point, there. Seems there should be some effect. Let's see what others say. well the mud affects more than just the attack (and I think the OP overstates the amount of hard surface in most Soviet cities in this period). Its going to make a mess of resupply, of moving up reserves, of moving back the wounded and so on. also its a matter of scale. Pragmatically the Russian mud seasons put an end to almost all sustained operations and I really don't think its feasible in the current game engine to make exceptions for a few hexes. WiTW has the concept of linking the effect of bad weather to overall transport links (below game scale). That could start to pick up some important differences between say the very poor transport links north of Pskov and the better links between Moscow and Smolensk etc. Even so, this is going to apply at some sort of regional level rather than per hex (type) Well, if there is not any kind of malus to supply during muds (something surprising, as mud, above all, was a logistic nightmare coupled with bad russian infra) then I would understand the penalty to attack even in urban areas as an indirect way to reflect logistic difficulties but, there isnt any malus to supply of your units during the mud season?
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