zakblood -> RE: OOB Question (11/25/2015 7:13:33 AM)
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quote:
Hi Micheal, The OOB has had a lot of man hours by a number of people put into it. However the game is primarily about Operational Command, not whether a particular Division has an extra bicycle battalion, for example. Past a certain point there is a deliberate level of abstraction. There are other games out there that provide super detailed OOB's with all the nuts and bolts. With regards to the SS Motorised Div's you'll note from the screenshots that they have SS Heavy Inf rather than standard Wehrmacht issue which are better equipped and a lot more capable. Your point on the extra men and equipment is noted and we'll double check. Keep in mind that there is no definitive guide to the '41 OOB anywhere, only different versions of what the author perceived them to be. Opinions can differ markedly. Judgement calls have to be made. There's a lengthy exposition in the manual on the design and composition of the OOB and why it's as it is. it's in the manual, also a developer reply, and abstraction is the key to some for the level of re playability for both side, it's not a history lesson, but you can follow it if you like to almost mimic history, that's you're call and depends on settings and play style... quote:
Maybe I am wrong about my perception of this game? sorry but yes i think you may have, or not as it depends on a view, but not to worry as all comments are more than welcome here so please carry on as a debate and comments is feedback all the same and will get replies from all i'd guess, i'm only a tester, have no views on the rights or wrongs either, as it's a game to enjoy, i don't go into the depth and see if a gun fires the right bullet fast enough etc etc as i don't have the knowledge to either, just like something that plays well and is enjoyable and a challenge. quote:
I'm assuming you're looking for a difference. I think within the scope of this game, some compositional differences are abstracted into other factors, such as in this case morale and starting experience. lancer could perhaps provide a better answer. again a good point as it's been mentioned enough times, it's abstracted and while some will like that, pure grogheads may or may not, but to not try it first before making a decision either way is or can be a mute point. one it's a game, two, it's a great game, and 3 if i thought it was cr@p, id post it, as i'm a member like all of you, aren't selling it, have no links to the developers either way, test good, bad and awful games tbh as it makes no difference to me in the grand scale of things, it's more enjoyable if i do like them, and this is one of them better and good ones tbh. with abstraction you can alter a given battle and make it flow, for me, take away some things and it makes it less micro managements and more about pure fighting skills and fun to play, with the AI doing some of the work for you, while some say no air or arty, i say use you're ability cards to focus air support onto a given army, when they say no separate extra artillery again i say use your focus cards to set which army gets what, so you do get air units and artillery but not in the sense some are used to, so are abstracted same as divisions etc etc, hope it clears some points up, if not carry on and others will chip in,as no one is right or wrong, it's opinions, we all have them. so no one is right and also no one is wrong[8|][;)] oh and btw Michael, wish i was in Oz atm as it's freezing in the UK atm[:D] more like the Russian steps here[;)]
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