Vic -> RE: DC : Community Project Editor (11/27/2015 6:48:06 AM)
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ORIGINAL: WilliePete quote:
ORIGINAL: Blond_Knight Well if you look at the editors for Barbarossa you'll see theyre much more friendly than the original editor in the first two DC games, although it(the full editor) is included. I also lobbied (unsuccessfully) to have him retrofit the new editors onto Case Blue and Warsaw to Paris. But I understand it doesnt make sense financially. What Barbarossa editor are you referring to? Is there one we can access now? Also, will the Community editor allow us to mod Barbarossa and the other two games? The thing is that the whole new simple/intermediate editor system has been created with the Community Project in mind. A project that got started just by me at the same time Cameron was working on Barbarossa. These new editors can only be put to their full use if everything is designed with this modular approach in mind. Thats what I did for the default ruleset, libraries and examples for the ComProj. I strongly recommend any-one wanting to do scenario design to wait for the ComProj and only consider Barbarossa for 'modding'. I am sure Cameron will be able to give some pointers what would be moddable and what will most likely be to difficult for modders to alter. Best wishes, Vic
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