Kommissar -> Waypoint inefficiency (11/27/2015 1:32:29 AM)
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I'm not sure if it's the recent patch or with the new Reforger expansion, but I've noticed that the game's logic in calculating the most efficient path for movement when setting waypoints is way off now than in previous versions. For example if I try to set a waypoint to a far away location, many times the game will choose a path that is through forests and other bad terrain rather than along a road. Sometimes, it'll go in a rather round about way rather than the more more logic direct route even is I set multiple waypoints to make it clearer where I want to go. This seems to be corrected if I choose an initial waypoint that is very near my initial position and in the direction I want, but that wasn't necessary in earlier versions of the game. If you need an example, I'll try to post one. I am using hasty movement command when this behavior appears.
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