RE: Tigers on the Hunt Features (Full Version)

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Peter Fisla -> RE: Tigers on the Hunt Features (12/17/2015 6:26:04 PM)

The release date is in the publisher's hand, all I know at this point is that the target date is sometime early February 2016.




bo -> RE: Tigers on the Hunt Features (12/17/2015 6:53:10 PM)


quote:

ORIGINAL: Peter Fisla

The release date is in the publisher's hand, all I know at this point is that the target date is sometime early February 3016.


Well Peter that date leaves me out good luck to the unborn[:D]

Bo




Peter Fisla -> RE: Tigers on the Hunt Features (12/17/2015 7:13:12 PM)


quote:

ORIGINAL: bo


quote:

ORIGINAL: Peter Fisla

The release date is in the publisher's hand, all I know at this point is that the target date is sometime early February 3016.


Well Peter that date leaves me out good luck to the unborn[:D]

Bo


Ahh, sorry about the typo, I fixed it now :D




Wisdom11 -> RE: Tigers on the Hunt Features (12/22/2015 2:11:52 PM)

Great work. This game is very likely going to be on my definitive purchase list.




dundas61 -> RE: Tigers on the Hunt Features (12/22/2015 7:43:27 PM)

What about a pre-launch demo version?




Peter Fisla -> RE: Tigers on the Hunt Features (12/22/2015 10:09:49 PM)


quote:

ORIGINAL: dundas61

What about a pre-launch demo version?


Sorry, I'm a one man development team and I don't have time or the resources to work on a demo.




tigercub -> RE: Tigers on the Hunt Features (1/3/2016 2:50:09 PM)

I'm a one man development team hope its not a WIF like event.

i would be happy to help in any small way i can.


tigercub




bo -> RE: Tigers on the Hunt Features (1/3/2016 4:40:43 PM)

quote:

ORIGINAL: tigercub

I'm a one man development team hope its not a WIF like event.

i would be happy to help in any small way i can.


tigercub



Errrrr tigerclub did you have to bring up WIF [:@] Just kidding[;)]

Bo

beta tester MWIF [:(]




Tell_g -> RE: Tigers on the Hunt Features (1/19/2016 5:15:54 PM)

Hello guys,
I am a former gamer from SL and ASL. This computer game loock like it will be fantastique.
I am waiting at him like a foul...;)
Any perspective to have new extensions on the future ? Like news map like Red Barricade or Kampf Groupe Peiper, etc...

Thank you
Tell




Peter Fisla -> RE: Tigers on the Hunt Features (1/19/2016 8:10:12 PM)

quote:

ORIGINAL: Tell_g

Hello guys,
I am a former gamer from SL and ASL. This computer game loock like it will be fantastique.
I am waiting at him like a foul...;)
Any perspective to have new extensions on the future ? Like news map like Red Barricade or Kampf Groupe Peiper, etc...

Thank you
Tell



The game will come with map/scenario editor, so you can create your own maps using pre existing (that come with the editor) terrain and objects like buildings etc.




Tell_g -> RE: Tigers on the Hunt Features (1/19/2016 9:02:40 PM)

Great thank you !

Tell




fran52 -> RE: Tigers on the Hunt Features (1/22/2016 6:55:08 AM)

I read that few days left to the release of the game,so i could wait to read the manual, but i'm curious to know if in the game there are different condition of the terrain,ie the mud and the snow that affect the movement point.




ParadogsGamer -> RE: Tigers on the Hunt Features (6/15/2016 9:16:15 PM)

I would like to see multi hex fire groups in the next update.




iandane09 -> RE: Tigers on the Hunt Features (3/18/2018 9:08:45 PM)

Hello all,
I have a quick question concerning TotH scenario setup. It looks like the defender does not have the option to choose the setup location hex, is this correct? I played a villers bocage scenario and my defending English OOB appeared on the board automatically, is there a way to change this and modify the setup hexes? In ASL I know there are setup limitations designated in the scenario but don't see this option/limitations in TotH. Also, does TotH use multi-levelbuildings in any way shape or form? Thank you.




UP844 -> RE: Tigers on the Hunt Features (3/18/2018 10:46:14 PM)

The possibility of leaving to the player the ability to set up all or part of his forces is decided when the scenario is created.

To change the setup hexes, you must open the scenario in the Editor, change the hex every unit is set up into (or the set-up zones, if they are present) and save it again (under another name).

There are no multi-level buildings (so far).




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