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Peter Fisla -> Screenshots (11/30/2015 10:38:28 PM)

An example of the game in action... :)

[image]local://upfiles/4418/1B053DCEE7954A20ACD0AEDBB14944B0.jpg[/image]




Peter Fisla -> RE: Screenshots (11/30/2015 10:39:45 PM)

Another example...

[image]local://upfiles/4418/FC697DF5E32D419BAB4DB57EAFDE33A7.jpg[/image]




rickier65 -> RE: Screenshots (11/30/2015 11:11:47 PM)


Thanks for the teaser shots!

Rick




Missouri_Rebel -> RE: Screenshots (12/1/2015 12:17:52 AM)

Appreciate the screens.

Where are any of the stats?




Peter Fisla -> RE: Screenshots (12/1/2015 12:50:07 AM)

quote:

ORIGINAL: Missouri_Rebel

Appreciate the screens.

Where are any of the stats?


Stats are explained in the manual, though I'm not exposing the numerical values, formulas and shifts/odds tables. I want the player to focus on strategy and tactics rather than worry about and calculate shift/odds. If I expose the formulas, stats etc...then we will have never ending discussion about how things should be/shouldn't be done, I'm not getting into that.

Tigers on the Hunt is inspired by ASL but it is NOT ASL.




Missouri_Rebel -> RE: Screenshots (12/1/2015 1:02:15 AM)

quote:

Stats are explained in the manual, though I'm not exposing the numerical values, formulas and shifts/odds tables.


Are they shown in the manual?





Peter Fisla -> RE: Screenshots (12/1/2015 1:03:18 AM)


quote:

ORIGINAL: Missouri_Rebel

quote:

Stats are explained in the manual, though I'm not exposing the numerical values, formulas and shifts/odds tables.


Are they shown in the manual?




All the information on the counters, yes.




Missouri_Rebel -> RE: Screenshots (12/1/2015 1:15:33 AM)

So it shows in the manual what the firepower range and morale/rally, all common characteristics in tactical games such as this and others, is for each type of squad?




Peter Fisla -> RE: Screenshots (12/1/2015 2:15:01 AM)


quote:

ORIGINAL: Missouri_Rebel

So it shows in the manual what the firepower range and morale/rally, all common characteristics in tactical games such as this and others, is for each type of squad?



Firepower has letter...A is the best H is the worst. + - represents Assault Fire. Fire Range can be seen in the game, it's a visual tool that you can enable. Morale is assigned to Stars sprite for Squad,HF and Crew. Stars for Leader represents Leadership bonus. In addition, each personnel counter has it's class (Example, German nationality has six different kinds of Squads/Half-Squads: Waffen SS (Elite), Assault Engineers (Elite), Fallschirmjäger (Elite), 1st Line, 2nd Line and Conscripts) In addition, each personnel unit also has experience.

Personnel units can also have the following states: Good Order, Broken, Broken+ (Demoralized), Pinned, Wounded (Leader only) and out of command.




Missouri_Rebel -> RE: Screenshots (12/1/2015 3:06:30 AM)

Thanks for the answers.

Good luck.




AZKGungHo -> RE: Screenshots (12/1/2015 7:14:08 PM)

Wow this looks amazing! I wasn't going to even consider this and now I'm feeling hooked! Looks like you are sticking with the original SL concept of keeping things simple, one that ASL totally lost sight of.

Man - do you people want ALL my money?!?!?!?! [&o]




AlessandroD -> RE: Screenshots (12/1/2015 8:54:26 PM)

It looks like a Squad Battles and ASL mix, we need more info [:D]




giffin -> RE: Screenshots (12/1/2015 11:09:02 PM)


quote:

ORIGINAL: AlessandroD

It looks like a Squad Battles and ASL mix, we need more info [:D]


I agree looks like a combo of both games. I know there wont be a demo so I will just have to buy it and see how it plays. Just bought Conflict Of Heroes Storms Of Steel to keep me busy until this game is released.




Peter Fisla -> RE: Screenshots (12/1/2015 11:18:03 PM)

The game is inspired by ASL...not SL :)




Missouri_Rebel -> RE: Screenshots (12/1/2015 11:58:39 PM)

.





wodin -> RE: Screenshots (12/2/2015 2:44:02 PM)

I think SB maps look better (Esp with the mods that are out there). I also like the fact in SB casualties are at the individual scale. For turn based tactical wargame apart from SP I still think SB remains unbeaten..and even that has issues that annoy me like abstract ammo which for me can ruin the game and no multi level buildings and finally it doesn't do armour in a great detail as it was really designed as an infantry wargame only.

Interested in seeing how this is received.




Jagdtiger14 -> RE: Screenshots (12/3/2015 4:55:16 AM)

Glad to hear its based on ASL!!! Greatest tactical wargame ever created! Good move!




Peter Fisla -> RE: Screenshots (12/6/2015 11:59:33 PM)


quote:

ORIGINAL: Jagdtiger14

Glad to hear its based on ASL!!! Greatest tactical wargame ever created! Good move!


You should have some fun then :)




pad152 -> RE: Screenshots (12/15/2015 6:36:57 PM)


quote:

ORIGINAL: wodin

I think SB maps look better (Esp with the mods that are out there). I also like the fact in SB casualties are at the individual scale. For turn based tactical wargame apart from SP I still think SB remains unbeaten..and even that has issues that annoy me like abstract ammo which for me can ruin the game and no multi level buildings and finally it doesn't do armour in a great detail as it was really designed as an infantry wargame only.

Interested in seeing how this is received.


For me, JT's SB games to have way too many phases, where the player has little or no input. I do find it funny that games like WITP/WITE track losses down to a man yet, most of the tactical/squad level board game conversions don't.

Remember Combat Mission and the Close Combat Series both started out as computer ASL games. I'm just waiting on a game play video for Tigers on the Hunt to see how the phases work.






Gerry4321 -> RE: Screenshots (12/16/2015 2:02:41 AM)

Eagerly awaiting those videos[:D]




Richie61 -> RE: Screenshots (12/16/2015 3:50:58 AM)


quote:

pad152

For me, JT's SB games to have way too many phases, where the player has little or no input.


Huh? You talking about Squad Battles? You have lots of control over a squad and what weapons they can use.

Kinda lost about this comment.




kevinkins -> RE: Screenshots (12/17/2015 9:34:38 PM)

Quick One : How is this new system (if it is new) different from Squad Battles? Is it the online play? You get all theaters for one price?
How is the game positioned Vs. today's competition? Sorry for more than one question.

Thanks

Kevin




frighteningfred -> RE: Screenshots (12/20/2015 2:53:11 AM)

This is what I have been waiting for!! Something ASL like!!!




waltero -> RE: Screenshots (12/20/2015 4:19:39 AM)


quote:

ORIGINAL: frighteningfred

This is what I have been waiting for!! Something ASL like!!!



Minus the Rule book [&o]




LeeChard -> RE: Screenshots (12/20/2015 10:43:13 AM)

I would prefer a top down view on the vehicle counter.




xavutrecht -> RE: Screenshots (12/20/2015 4:18:18 PM)

quote:

I would prefer a top down view on the vehicle counter.

That's the spirits of Mods. [;)]




Richie61 -> RE: Screenshots (12/20/2015 7:38:33 PM)


quote:

ORIGINAL: Ranger5355

I would prefer a top down view on the vehicle counter.


Top down mod - [X] done [;)]




giffin -> RE: Screenshots (12/21/2015 9:25:31 PM)


quote:

ORIGINAL: Richie61


quote:

ORIGINAL: Ranger5355

I would prefer a top down view on the vehicle counter.


Top down mod - [X] done [;)]


Looking forward to seeing you MODS Richie!




Philippeatbay -> RE: Screenshots (12/21/2015 9:40:28 PM)

I hope there are mods for this. The weapons images look fine, but the squad and leader images are unfortunate.

And whatever POV gets used for weapons should probably be the same used for vehicles, so a three-quarters view from above is probably what is called for.





fran52 -> RE: Screenshots (12/22/2015 6:32:35 AM)

Here some example of tank top view.I have realized the mod for Heroe of Stalingrad where there is a moving turret(the reason for which some picture is without turret)but i could use the same picture for the new game.

[image]local://upfiles/42231/7F823D325325433FA9580CB69ECDCB84.jpg[/image]




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