CCIP-subsim -> Yankee Team, 1966 - v1.50 (CoW)/1.30 (non-CoW), now also on Steam Workshop (12/4/2015 8:36:24 AM)
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[image]http://i.imgur.com/GlcFIvq.jpg[/image] Here is my latest and most ambitious project - a dynamic scenario where you command carrier air operations (though not the carriers themselves) on Yankee Station. It's dynamic in the sense that it will play a bit differently each time - your forces, targets, the enemy's air defenses and weather are all script-generated to some extent (but within intelligent parameters, so not totally randomly). For example, while you always have 3 carriers' worth of forces, they're picked from a roster of 10 total ships, each with their historical air groups. The scenario covers a full 24 hours, where each of the carriers will spend 12 hours on the strike line, and 12 off. At the start of the scenario, you'll get a target list, you'll have to arm your aircraft, conduct recon and identify threats,and then execute strikes. There is also a chance that you'll have to run a SAR mission or two during the day while all this is happening, along with other things. As such, the scenario isn't specifically historical and doesn't depict any individual action - instead, it's just basically meant to depict the spirit of the actions in late '66. The AI should be pretty clever in this one, and you may find the air action pretty difficult once it gets going, especially if you rush in without recon. My initial inspiration for this mission was scenarios like Down Town - but I wanted a scenario where I could play it over and be surprised, have more choice and variety, and really run the whole operation myself rather than just one strike. This is a pretty complex scenario and is really big (up to 225 aircraft in your force, of which 150-175 will be operational during the scenario), so be sure to read the briefings and instructions. You'll need to enable special message popups and let the scenario run for the first 10 seconds to run the series of scripts. Any feedback is welcome! Let me know if you find bugs or broken features, and what you think of the scripting, AI behaviour, scoring etc. Thanks [:)] [fixed versions 1.31 (for CMANO 1.12 with no CoW) and 1.51 (for CoW, with aircraft damage) uploaded]
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