Blabsawaw22 -> RE: Suggestions for Distant Worlds 2... (12/26/2015 4:14:12 AM)
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Hope everyone had a good Christmas! This is my last post on Multiplayer with Distant Worlds, I Promise. Had a good laugh at this one too.. not the highly regarded counterpoise I expect of the "Kayoz" from the past that I've heard about on these forums.. Why is a fact, that games make a ton of money from crowdfunding today in 2015, "irrelevant"? Why do you need to see some mathematical statistics on the "failures" of crowdfunding when it's clearly right in front of you that Distant Worlds wouldn't fail anyway. Some of the "failures" you must be speaking of, are complete new, first-time games, of unknown artists, and some ridiculous concept that people obviously don't care to help make. And Distant Worlds wouldn't ever fall into that category. And if I show you 10 or more games that somehow "failed" -(whatever that means as you don't "fail" in crowdfunding, you can try as many times as you want - It's not like the game stops development in this specific scenario) What will showing you the 10 or more games prove? 10 or more games that have absolutely no relevance or are even in the same category as Distant Worlds. How does this help you in your complete mutilation of the substantial, authentic Reality that CrowdFunding works for a lot of games that are popular and works because people are interested in helping to fund it. Is there some inkling that you have, that Distant Worlds 2 would somehow "fail" in crowdfunding? Why do continue to attempt to dilute the popularity of DW2? It is popular and will receive many donations once they show videos of whatever it is they are creating. We know this because Distant Worlds 1 was a success as well as look at how popular space games are in the market. (Eve "Online", Star Citizen, Star Nomad 2, GC3, Endless Space, Stelsaris, X-Rebirth, Sins Solar Empire, StarDrive 2 etc.. isn't it funny how many of these games have multiplayer?!) Your lack of belief in innovation, Modernization, and just the Matrix team to be able to handle incorporating Standard Network Protocol into a 2D game, is Perplexing to say the least. (assuming DW2 is still 2D.) On the note of why I don't crowdfund myself since It's sooo "simple" : Did it ever once occur to you to that I have other elements in my life that I attend to? I purely and simply enjoy playing games that others make.. For Example, Why doesn't a Plumber who goes out to eat to enjoy food, also go to culinary school to make Aspic of slow-simmered veal with crisp sweetbreads and black trumpet mushrooms? Because they chose to be a plumber and they just want to enjoy food and let others make it.. It is the life of a Developer/Game Company to deal with all the aspects involved with producing whatever it is they wish to create. I'll leave the "simple" crowdfunding account they setup in 2 clicks, to Matrix. I enjoy what others create. Simply put, I have my own life going on, and things I'm already more involved with. On the Basis that Distant Worlds 2 would somehow be ruined, because of multiplayer, is a repulsive, abominable phantasm and illusion of your limited, conservative doctrine about Variety, Trust, and Entertainment in the Gaming Community.
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