Joel Billings -> RE: Why IGOUGO and not WEGO? (12/9/2015 4:13:20 PM)
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Gary's War in the East games in the 80s and 90s were WEGO games, War in Russia (1984), Second Front (1990) and GG's War in Russia (1993). When we started developing War in the East in 2000 we wanted to make an IGOUGO game because we wanted to make a slightly more accessible game that had the turn to turn addictiveness of IGOUGO games like Panzer General. We liked the idea of the "just need to move one more unit" feel that games with continuous movement/combat phases can have. We felt this would be fun, especially in the making of pockets. This was also our homage to the old SPI War in the East boardgame from the 70s (the first monster game and one of my favorites). Clearly WitE is more complicated than Panzer General, but despite all the complexities, we enjoy hearing some of the posts of new players that point out that it's really not that hard to pick up WitE and start moving and attacking and having fun with the game. That was the idea. There's tons of things to be learned in order to play the game well, but at it's heart the game has a simple concept. BTW, yes, we started WitE in 2000 but had to shelve it several times as we worked on other projects (including War in the Pacific, a WEGO game) until we finally got back to it seriously in 2008. This is why it didn't come out until 2010.
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