zakblood -> RE: I feel like a Beta Tester....... I have already done ! (1/15/2016 3:47:00 PM)
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fair point and comments tbh Queeg, i work as a beta tester to try and make things better for everyone, while i didn't work on this game, i'm sure plenty did and are still trying to sort out any issues that others are having, my comments aren't meant to patronize but to help and also say what is broken will get fixed, what's wrong will get patched and what doesn't work will do in the end, but not all gets sorted right away, first some like your self need to point a few more things out game play wise first, put yourself forward as i'm sure your time would be rewarded in a better game for all, as isn't that what we all want in the end? fixes done so far, and now up to date in the latest beta release on the 13th of Jan 2016... Engine improvements and fixes AI Minor nations won't go outside their home territory, unless under direct control by a major nation. AI should concentrate forces more often. Work in progress! Allied AIs will be much less prone to wander in others allied territories, if there is no threat there. Lone leaders will much more rarely go on tourist tour, and if they do it should be quick! Interface when using ally requests window, you can now see the value the AI gives to regions in the region tooltip. Revised how units are sorted and displayed in the unit panel, at the bottom of the interface. Diplomacy Liberating a nation will make them your ally (or if France/Great Britain, part of your Alliance or Coalition) Minor nations should reply more often to requests. (They could have been 'dormant' if at peace, before). Strait and passing fire Forts will now fire only on ships passing in "designated regions". All rivers and "estuaries", Dardanelles/Bosphore, and Neva Mouth are "designated" There is also some chance that passing ships will evade fort fire. You will see a message if this occurs. Gibraltar will no longer fire at the straits! Ships passing in Coastal Waters will no longer be fired upon! Grand campaign balances and fixes * Revised (and slightly reduced) cost in WSU and made balance between different units (arty and ships are proportionals) * Improved WSU production for most nations (+added some production sites) * Added an option to buy WSU (100) in exchange of Money (1000) * Fixed movement cost in Alpine terrain that were erroneous * Added more explanations in the tooltips for NM choices (options) * Revised new France satellite nations crations to avoid ejection of French allies upon creation. * Changed some naval OOB (Spanish Cartagena squadron, Russian caspian fleet) * Fixed some more issues and territory transfers in Pressburg peace * Fixed missing strings as per Forum remarks * Revised initial 1805 Force Pools (to remove units otherwise created by options) * Revised some RGD's renewal (you no longer get RGD's if you don't have the corresponding national modifiers) * Added an event that will allow GBR to negotiate peace with France after London has fallen (generic peace via the diplomatic engine, a more specific peace treaty will be designed for a future patch after forum discussions are complete on the matter) January 5th Grand Campaigns Changed all SOL and warships to shoot at a lower range, added some better protection on some ships , added 10% capture chance on SOL ships Fixed errors in leaders titles More Spanish Ulcer events (Entrevue de Bayonne, French Spain) Fixed some issues with Pressburg peace (thks Vicberg) Revised Options (Military and Econmic) to lower to 10% of initial value the coast in WSU (current bottleneck), plus added greater AI chance to select them Fixed missing strings (Saxony changes sides 1806) and various recent forum remarks Diplomacy Formed nations don't propose new treaties fixed a bug in exp forces creating issue in diplomacy AI Several smaller improvements in AI scripts for the campaigns, while waiting for deeper changes. Need a restart. December 21st Events Improved Spanish Ulcer events Fixed buggy event on leaders Decisions Fix to the siege works decision December 19th Diplomacy Fixed an issue in defensive treaty not added properly When making peace, you'll always get a passage right and supply right treaty for 24 turns. Countries without owned regions don't DOW anyone. There is a limit to stupidity. Expeditionary forces and fleets can be aborted if there is no common foe. Map The weird zoo with flying whales and swimming camels has been removed. This entry is part of the contest of 'strangest patch note in a video game' for year 2015. Engine Color-coding: If you don't want the engine to use faction main color in tooltip, edit the text file NGC\settings\userinterface.opt, there is an entry named inoCommonTTColor: Set the value to 1, like here: inoCommonTTColor = 1 AI AI will be much less prone to sent stacks without frontline units in non controlled territories Interface & additional graphics Can type space when renaming a game. Can close same window with <enter> key Further refined 'play the anthem' logic on load game and new turn jingle You'll always see all 7 major nations (Ottomans included even if technically they are a disorganized major) in objectives screen. Added Missing Bocage graphics Fixed Neapolitans missing units images Added graphics on map for the key structures so players can identify important locations + added tooltips (need new campaign) Campaign setups and historical events (several fixes done by Vicberg) - if an event has not happened, the patch will updated it, otherwise you need to start a new game. Pressburg peace further improved Hannover can now be fully annexed by France. Will impact negatively relationships with Prussia and a few German minor states. Firenze/Tuscany can now be fully annexed by France. Will impact negatively relationships with Austria, Spain and a few Italian minor states. Papacy can now be fully annexed by France. Will impact negatively (and severely) relationships with Austria, Spain and a Sicily kingdom. Several fixes on events (like HRE or Kingdom of Holland) Fixes to Tilsit Treaty Added specific "leader" (the rock) and defensive unit for Gibraltar fortress Added Czar Paul I (for potential variant) Revised 1805 campaign OOB and cities (a few added) + Hannover occupied in 1805 (since Atlenburg Convention of 1803 it is under French occupation) Beefed up significantly Gibraltar defenses (and terrain is now alpine, making Assaults more difficults) Improve Invasion of Russia events (including beefed up AI) Improved Flavor events adding new armies to nations during campaign Units and battle balancing Changed all Arty models to decrease Damage inflicted through fire and Assault Changed all Guards models which were 500% better than regulars in Assault hits. Now more inline with reality (120 à 150% max) Reduced the CbtHit chance to 125/50 (was 400/80 before for fire/assault) in gamelogic Revised all structures setup for GC to better balance locations and dispersion, as well as mix
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