Equipment Editor (Full Version)

All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV



Message


Lobster -> Equipment Editor (12/10/2015 5:01:12 PM)

Will the current TOAWIII Equipment Editor work with TOAWIV?




Curtis Lemay -> RE: Equipment Editor (12/10/2015 6:17:40 PM)


quote:

ORIGINAL: Lobster

Will the current TOAWIII Equipment Editor work with TOAWIV?


The BioEd works with it. I don't know about anything else since I don't use them. What do you mean by TOAWIII Equipment Editor? ODD, maybe?




Lobster -> RE: Equipment Editor (12/10/2015 11:15:15 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

Will the current TOAWIII Equipment Editor work with TOAWIV?


The BioEd works with it. I don't know about anything else since I don't use them. What do you mean by TOAWIII Equipment Editor? ODD, maybe?


This one. Now where the heck did I get it?



[image]local://upfiles/45799/DA2EFACB6E7D4097A8D5F15F08AAA2EC.jpg[/image]




Curtis Lemay -> RE: Equipment Editor (12/11/2015 12:48:11 AM)


quote:

ORIGINAL: Lobster


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

Will the current TOAWIII Equipment Editor work with TOAWIV?


The BioEd works with it. I don't know about anything else since I don't use them. What do you mean by TOAWIII Equipment Editor? ODD, maybe?


This one. Now where the heck did I get it?



[image]local://upfiles/45799/DA2EFACB6E7D4097A8D5F15F08AAA2EC.jpg[/image]


Well, if it creates the standard .eqp file that worked under III, it should work under IV, no matter what it is.




parmenio -> RE: Equipment Editor (12/21/2015 11:30:54 AM)


quote:

ORIGINAL: Curtis Lemay

Well, if it creates the standard .eqp file that worked under III, it should work under IV, no matter what it is.


Nothing slips past you does it....

If the TOAW IV equipment file format is unchanged (which will be a shame because "it's XML Jim but not as we know it") them my Equipment Editor will be ok otherwise not so much.




ogar -> RE: Equipment Editor (12/24/2015 4:23:17 PM)

Parmenio !!

nice to 'see' you again.

And thanks for all the tools, Santa.




Lobster -> RE: Equipment Editor (12/25/2015 2:18:13 PM)

Thanks for the reply guys. [;)]




r6kunz -> RE: Equipment Editor (12/30/2015 6:53:22 PM)


quote:

ORIGINAL: Curtis Lemay


quote:

ORIGINAL: Lobster

Will the current TOAWIII Equipment Editor work with TOAWIV?


The BioEd works with it. I don't know about anything else since I don't use them. What do you mean by TOAWIII Equipment Editor? ODD, maybe?

Incidentally, it looks like the TOAWIIIEqpEditor will work with TOAW IV.




larryfulkerson -> RE: Equipment Editor (12/30/2015 6:56:04 PM)

quote:

Incidentally, it looks like the TOAWIIIEqpEditor will work with TOAW IV.

Any chance of getting a copy of that bad boy from you? Or where can I get it?




r6kunz -> RE: Equipment Editor (12/30/2015 7:00:17 PM)

Greetings,
This is a repost from the TOAW III Forum re: AT Values in TOAW. An important topic and one worth looking at.

Has anyone looked at the AT/AP values in the Steel Panther series (Matrix and Shrapnel Games). I took a look them at one point with a view for converting them to TOAW scale. They actually looked pretty good. I have no idea how Norm got his figures; they work pretty well, some outliers, but I wonder if more research has gone into the Steel Panther values?

Incidentally, Curtis Lamay has more or less said no change to the basic .eqp files except the added new equipment, and will leave it to individual designers to include scenario.eqp files. BUT he suggested this will be more seamless and user-friendly than the present cut and paste dance, perhaps it will simply open in the scenario file like the .bmp scenario photo.

Does anyone have a spread sheet of current (and proposed) values that can be downloaded and edited?

Incidentally, it looks like the TOAWIIIEqpEditor will work with TOAW IV. (double posted from the not-so-active TOAW III Forum, an important topic and good you guys are working on it.)




larryfulkerson -> RE: Equipment Editor (12/30/2015 7:33:09 PM)

quote:

Does anyone have a spread sheet of current (and proposed) values that can be downloaded and edited?

The EQP file is a text file and you can edit it as it is............it's XML

EDIT: The hard part is knowing which flag effects which feature.


<ACOW_EXE>
<UNITS>
<UNITS_DATABASE>
<ITEM_0>
<NAME>Infantry & Support Troops</NAME>
<COUNTRY>Common equipment</COUNTRY>
<EQUIP1>0</EQUIP1>
<EQUIP2>0</EQUIP2>
<AT>0</AT>
<AP>0</AP>
<AA>0</AA>
<DF>0</DF>
<ARTY_RNG>0</ARTY_RNG>
<EARLY_RNG>0</EARLY_RNG>
<SAM_RNG>0</SAM_RNG>
<NUKE>0</NUKE>
<VOL>999</VOL>
<WEIGHT>0</WEIGHT>
<SHELL_W>0</SHELL_W>
<ARMOR>1</ARMOR>
<FLAG0>1</FLAG0>
<FLAG1>0</FLAG1>
<FLAG2>0</FLAG2>
<FLAG3>0</FLAG3>
<FLAG4>0</FLAG4>
<FLAG5>0</FLAG5>
<FLAG6>0</FLAG6>
<FLAG7>0</FLAG7>




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.890625