Reknoy -> (3/28/2003 7:02:42 AM)
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Fleet counters can hold a max. of 30 ships, so you're looking at two fleet counters in that stack at least. The corps is being transported -- that could have an effect on naval movement depending on whether you play with the relevant optional rule (the one that deducts 1 MP from the stack when it is transporting corps). The British stack beats the Spanish stack in combat. The Spanish fleet, as the loser, must (a) retreat to the nearest friendly port (which could be an ally's port or a controlled port of an enemy, for example, as well as a home nation port); or (b) to an adjacent sea zone. If the loser chooses (a), then the loser may designate which port (within the parameters of being the "nearest friendly port" and there may be more than one) and if the loser chooses (b), then the victor designates the SZ where the losing stack is moved. The last point is particularly relevant if the British stack had lost and the British player chose (b) -- if there is a SZ that has no adjacent land the Spanish can bump the British to that SZ and the troops perish!!! Typically, the player who is paying attention would choose (a) in that case. As to that, sometimes a player can "trick" the rules and engage in a combat but still advance his fleet by "retreating" to the nearest port which just might be where he wanted to go all along with troops in transport. I digress... After the Spaniard designates that he is fleeing to a port, the British player then has the choice of following and blockading that port or not. If the British stack blockades (and the WHOLE stack must do the same thing), it can/must drop the British corps onto the city being blockaded. This can be hazardous to the Spaniard if the British take control of the city and force the Spanish stack out -- if the Spanish stack then loses the resulting interception battle it must scuttle!! Whew. Hope that explains a few things. :) Cheers!
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