Stacker1010 -> RE: Air Intercept mission launching multiple aircraft & attacking beyond Max radius (12/22/2015 11:21:06 PM)
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Hi, I don't have the save games from that original post so I made another scenario to try and reproduce. I've played this through a couple of times and see the behaviour I'm talking about (not 100%, sometimes the play through seems to work as expected). Anyway, this is what I have observed in at least one play through of this. The scenario has 4 bandits closing in over airbase. I have an intercept mission that will launch a single aircraft when enemy is within 90nm. Here's what I saw during one run which just doesn't appear to be correct: Blue side launches single interceptor CLANSMAN#1 and engages BANDIT-2 because he's within 90nm. Blue side then immediately launches CLANSMAN#2 (presumably against the same target?) but is then RTB'd as soon as he's in the air. CLANSMAN#1 kills BANDIT-2 and then engages BANDIT-1 who is 120nm away. Blue side then immediately launches CLANSMAN#3 but he is also immediately RTB'd, why? There aren't any targets within 90nm so there shouldn't be a need to launch any further interceptors? In the space of a few minutes CLANSMAN#2 and CLANSMAN#3 were launched without reason (because BANDIT-2 was killed and no further targets are within 90nm) and are now off the ready list. It seems to be tied to CLANSMAN#1, as long as he is engaging (whatever target and whatever distance away), interceptors are launching regardless. That was what I saw with my original test and tried to recreate here with this test scenario. Hope this helps, Thanks.
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