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tppytel -> RE: Do I need planet type tech for migration? (12/19/2015 5:52:50 PM)
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Thanks for the quick reply. The Dhayut AI vastly overexpanded, dropping colonies multiple sectors from his homeworld with no defenses or development, while I had very few colonization options available. So I figured I'd just scoop up a few of those and enslave the bugs into chain gangs, domestic servitude, etc. while their populations were tiny. It shouldn't take more than 1 or 2 migration boats to make them majority Human planets. More broadly, (and this is in Icemania's AI mod if it matters) it doesn't seem like you have many options in dealing with Insectoid races. They all instinctively hate you so much that it's pointless trying to ally with their empires and they incur large happiness penalties. So allowing bug populations to grow unchecked is just going to create unstable, unhappy colonies, especially when inevitable wars with the bug empires break out. It seems better to cut off their growth early on (at the cost of some immediate pop growth) and put that planetary space to better long-term use.
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