Harrybanana -> RE: Campaign Game VP System needs revision (12/21/2015 10:03:23 PM)
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quote:
ORIGINAL: Seminole If I am looking at the math right Cologne should be ~.7 VP a turn for holding it in terms of city control points and strategic bombing points (captured factories considered 100% damaged). So however many turns are left that will added to your total. Capturing the Ruhr industrial complex around Essen on the east side of the Rhine (6 light urban, 1 city hex) is worth ~3.3 VP per turn in ccp and sbp in '45. That same Ruhr urban area would be worth 4.575 per turn in the last half of '44. Also, it's not quantifiable, but has to be considered: capturing Cologne, etc. frees up strategic bombers for other cities, so there should be incremental extra VP each turn from that as well. I believe you are correct. I am receiving approx 0.42 City VPs per turn and will take your word that I am receiving about 0.3 Strategic bombing VPs per turn for Cologne. However I had pretty much destroyed the HI and a good chunk of the Manpower in Cologne before capturing it. So my net gain is probably about 0.6 VPs per turn at best for the 11 turns left in the game for a total of maybe 6 or 7 VPs. I can assure you that the casualties required to capture it were far more than 7000 American casualties. My recollection is that the assaults alone cost me about 4000. Of course, I incurred tens of thousands more before I was even in a position to attack the City. My best estimate is that capturing the Ruhr will cost me 8000 to 12,000 casualties per cold/light rain turn for at least 5 to 7 turns. So approximately 40,000 to 84,000 casualties, which even assuming they are all Americans (which they won't be) is a loss of 40 to 84 VPs. So even if the weather is good for the next 5 turns that will only give me at most 6 turns to score VPs of 3.3 per turn or 20 VPs. And again Bomber Command has already destroyed much of the industry in the Ruhr. Unfortunately the weather will likely be heavy rain for the 2 turns after this, so at best I will have only 4 turns to score VPs for the Ruhr. Oh yeah, and the only way I can even keep my losses at this level is by using my strategic air force in a tactical role. Similar to what KWG is doing to Pelton. The way I figure it with the 45 Strategic bombing divisor the very best I could do is 4 or maybe 5 SB VPs per turn. I know others can do better, but I haven't their skill. I figure using them tactically they are saving me far more than 2000 casualties per turn. As I said the next few turns (after this one) are bad weather so I will be making only limited attacks. It will be interesting to see how many VPs I earn. My recollection is that I was earning positive VPs during the bad weather turns of January 45, but I don't recall how many.
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