rfox -> (4/26/2001 2:57:00 AM)
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The AI does, in a sense, seem to create random tactical situations, Charles_22. The problem that I've seen, and this mainly applies to AI assaults, is that its randomness is its weakness. It has no 'purpose' when it is attacking, unless that 'purpose' is scripted in a carefully designed scenario. I don't want to get into mind/body relationships, philophical dualism vs. monism, the origin of human intelligence, or any of that stuff. However, a computer, as long as it is running a program, will never ever be able to make independent judgements even if you are using a 'neural net'. That's why scripted scenarios will always be the biggest challenge and the most successfull aspect of SPWAW. The scenarios involve a human mind telling a machine what to do under certain circumstances and in a controlled, pre-planned setting. I'm not really a programmer, but I wonder what it would involve to create a set of 'scripts' for the computer to use dynamically as chess programs do. The number of variables involved in SPWAW is just immense, though, as opposed to a chess board with relatively few. The thing that allowed Big Blue to defeat Kasparov wasn't its abillity to truely 'think', but its ability to orgranize and draw upon, and analyze patterns very, very quickly. They are patterns, none the less. John g makes a good point.
Enough of my rantings...for now.
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