Timescale (Full Version)

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dundas61 -> Timescale (12/21/2015 10:35:05 PM)

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!




rickier65 -> RE: Timescale (12/21/2015 11:14:30 PM)


quote:

ORIGINAL: dundas61

Hi there,
The game spec mentions 8 turns per day - is this correct please, as surely this would be better as 8 turns an hour?
Apart from this point, the game definitely looks interesting!


I think each turn covers 2 minutes of real time. with 8 segments per turn: http://www.matrixgames.com/forums/fb.asp?m=3983178

Thanks
rick




Richie61 -> RE: Timescale (12/22/2015 3:16:20 AM)

It's a 2 minute module of time per turn. [:)]




Peter Fisla -> RE: Timescale (12/22/2015 3:39:08 AM)

There is two ways to create a battle:

1) scenario - up to 504 turns (physical limit)

2) campaign - full day in a campaign costs of daylight + night. Daylight = 8 turns + 4 turns for the night. So full day in a campaign is 12 turns. So this means (504/12) = 42 full days of combat.




dundas61 -> RE: Timescale (12/22/2015 10:13:57 AM)

This is great news indeed!




dwinston -> RE: Timescale (12/22/2015 5:55:11 PM)

To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...




Peter Fisla -> RE: Timescale (12/22/2015 10:10:21 PM)


quote:

ORIGINAL: dwinston

To clarify - is it 2 minutes or 90 minutes (12 hours/8)?

ASL is 2 minutes...


2 minutes




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