morvael -> RE: Combined arms (1/2/2016 7:18:05 PM)
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Infantry is harder to replace as there are manpower shortages. Also damaged tanks are easier to repair than damaged infantry squads (a damaged infantry squad is simply a squad where a few men were killed so no "fixing" them), thus after prolonged combat you'll retain more tanks from the starting number than infantry. There may be some emergent combined arms effects in the engine, but nothing specifically giving bonus from having both types of elements (soft and hard) in a unit. I think CV didn't properly refresh (this happens in the editor) in your test. Infantry is responsible for a lot of unit's CV (think 3 infantry squads = 1 medium tank). Also, tanks have their CV halved when fighting in dense terrain and infantry have their CV doubled. For such hexes you need infantry units, not tank units.
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