itkotw2000 -> RE: Playing as Soviets - German AI... problems (12/30/2015 2:22:33 PM)
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One other thing I forgot to mention in my first post is that the German AI never (I mean NEVER) moved any Finish units. Not one hex. As a joke, I didn't move any of my units on the border either. I didn't want to provoke them ( [;)] ). The command range is a problem for the player but based on the pic I post above, it doesn't seem like much (if any) of a problem for the AI. Just giving the AI bonuses and more bonuses, doesn't seem like the way to go. I would rather the AI play by the same rules and then get a 10%-20% bonus on attack and defense. If the AI isn't penalized by front boundaries, doesn't really keep track of oil/truck columns/rail conversion/FSBs, isn't penalized by HQ distance and related penalties, then there is practically no real (realistic) AI for the German side. I always was under the impression that in Barbarossa the Germans were limited by the distances involved and supply, as much as they were limited by the Russians. That being said, I will say the German AI makes very good attacks. The AI launches attacks with mathematical precision and was able to grind any of my defenses down, eventually. The German AI is able to keep up an attack after they clear a hex. They push units out of a hex then smash the retreating units with fast divisions. Also, the German AI is very thorough at cleaning up pockets. It just makes me a little sad to know they are not playing by the rules (supply/distance problems are IMPORTANT rules for the Germans). As I type this I just thought of a deeper problem - If the German AI has loose supply rules and command range rules, does the Russian strategy of trading ground for time really make sense? I will have to restart a German AI game and retreat my Soviets as fast as I can, just past Minsk, to see if there is any disruption on the German side. I am thinking, historically, the Russians retreated to a point where their reinforcements and German weariness/supply problems reached a balance point. Is there a balance point when the Germans are AI? The supply system works well when the player plays the Germans and has to rely on the Panzer Groups. Since the Panzer groups have detailed supply, the German player is constantly balancing (and battling) the supply system to just get a few more hexes. I love it playing as the Germans.
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