RE: What would be your War Game fantasy? (Full Version)

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Jagdtiger14 -> RE: What would be your War Game fantasy? (1/5/2016 6:04:21 PM)

WiF




zakblood -> RE: What would be your War Game fantasy? (1/5/2016 6:05:03 PM)

this any good for your dream?

http://www.slitherine.com/forum/viewtopic.php?f=404&t=68396



[image]local://upfiles/43185/281ADD324A414D758099280CB15432A4.jpg[/image]



[image]local://upfiles/43185/F12761A0FC4C40F8BAC6C90690FFE1D4.jpg[/image]

http://www.slitherine.com/forum/viewtopic.php?f=404&t=69164




Lecivius -> RE: What would be your War Game fantasy? (1/5/2016 6:48:31 PM)

Office firewall has that blocked. May I ask what that is?




warspite1 -> RE: What would be your War Game fantasy? (1/5/2016 6:50:40 PM)


quote:

ORIGINAL: Grognerd

If you could wish for any type or kind of war game made specifically for your gaming fantasy...
warspite1

Two women, sisters probably.... oh sorry, gaming fantasy.

Well that's easy:

1. A properly functioning WIF
or
2. A quality War In The Mediterranean 1940-43 game. Focusing on individual ships (the player is in charge of convoys to/from Malta, North Africa, Greece etc) and regiment/brigade sized army units.




ezzler -> RE: What would be your War Game fantasy? (1/5/2016 6:57:02 PM)

WITP-AE - But just the battles.




ezzler -> RE: What would be your War Game fantasy? (1/5/2016 6:59:22 PM)


quote:

ORIGINAL: Lecivius

Office firewall has that blocked. May I ask what that is?


Looks like Polaris Sector. A TBA game. I watched the video of it the other day and it looked very promising indeed.

PS - I am playing Endless Space at the moment. Got on the Steam sale.
and it is certainly fulfilling a need.




GaryChildress -> RE: What would be your War Game fantasy? (1/5/2016 7:40:30 PM)


quote:

ORIGINAL: Grognerd

If you could wish for any type or kind of war game made specifically for your gaming fantasy...


OK. Here it is:

You start off with a ship building/design simulator like in Rule the Waves. You build a fleet. Then you fight with it using the War in the Pacific AE game engine. There would also of course be an aircraft design simulator and you would be able to design your own LCUs to fight the ground campaign.

Fun, fun, fun. And also fun.




Kuokkanen -> RE: What would be your War Game fantasy? (1/5/2016 7:48:40 PM)

quote:

ORIGINAL: Gary Childress

You start off with a ship building/design simulator like in Rule the Waves. You build a fleet. Then you fight with it using the War in the Pacific AE game engine. There would also of course be an aircraft design simulator and you would be able to design your own LCUs to fight the ground campaign.

So what you want is unit editor for WitP:AE?




Lecivius -> RE: What would be your War Game fantasy? (1/5/2016 7:49:50 PM)


quote:

ORIGINAL: ezz


quote:

ORIGINAL: Lecivius

Office firewall has that blocked. May I ask what that is?


Looks like Polaris Sector. A TBA game. I watched the video of it the other day and it looked very promising indeed.

PS - I am playing Endless Space at the moment. Got on the Steam sale.
and it is certainly fulfilling a need.


TY [;)]




Capt. Harlock -> RE: What would be your War Game fantasy? (1/5/2016 8:01:11 PM)

quote:

2. A quality War In The Mediterranean 1940-43 game. Focusing on individual ships (the player is in charge of convoys to/from Malta, North Africa, Greece etc) and regiment/brigade sized army units.


+1. It's surprising nobody has properly modeled the interaction between land, sea, and air in this theater. (Yes, there's a WitP scenario, but it has no AI.)




warspite1 -> RE: What would be your War Game fantasy? (1/5/2016 8:17:13 PM)


quote:

ORIGINAL: Capt. Harlock

quote:

2. A quality War In The Mediterranean 1940-43 game. Focusing on individual ships (the player is in charge of convoys to/from Malta, North Africa, Greece etc) and regiment/brigade sized army units.


+1. It's surprising nobody has properly modeled the interaction between land, sea, and air in this theater. (Yes, there's a WitP scenario, but it has no AI.)
warspite1

Just imagine. As the British you know how many tons of supplies you have to deliver to Malta each turn (and as the Italian to Libya). These amounts are adjusted for the actual troops/aircraft you have. As commander you have to set the composition of each convoy, pick the route of the convoy and the make-up and placement of the escorts. The enemy has limited knowledge on your movements - air search, patrol lines, submarines, are all vital. One day perhaps [sm=innocent0001.gif]




aaatoysandmore -> RE: What would be your War Game fantasy? (1/5/2016 8:33:37 PM)

A wargame that actually uses more Collateral damage stats in the game. Say a city gives you 10 points of population when the war starts and during the course of the war it get blown to smithereens (taking out planes and tanks and units from bombardments and assaults) then this figure should drop by a certain amount in the aftermath. You can't recruit soldiers from dead people. You can't build tanks and planes or recruit an army from dead people.

It just seems all too many war games leave out the collateral damage like it was not part of the war.




waltero -> RE: What would be your War Game fantasy? (1/5/2016 9:39:34 PM)

A world War board game that has a top commander, and his subordinates fight the battles for him.

Having Multiple players on one team (side). Commander and Chief lays out the plan and regulates the economy, military forces, Battle lines etc. While His subordinates (army officers) engage the enemy on the field...going one step further, entering into Squad level fighting.
Of course the Commander can take position on the battlefield too.
Simulation, Strategic, Tactical all in one.





Rosseau -> RE: What would be your War Game fantasy? (1/5/2016 10:46:39 PM)

Distant Worlds, WiF (fixed), WitE/WitW, Flashpoint, CMANO, CMx2, ATG - these were "fantasy" games back when I was playing SSI's classics.
Yes Waltero, something multi-tiered would be nice, especially if AI could take over some tasks.

My next fantasy game is Tigers on the Hunt here at Matrix. Then I need to give up and enjoy what we have [;)]




hellfish6 -> RE: What would be your War Game fantasy? (1/5/2016 10:52:42 PM)

Road to Moscow.

Or WWIII in space. No aliens, hard sci-fi with spacecraft like buildings (forward is up), not like wet boats. Imperial Chinese Star Fleet vs. US Space Fleet or whatever.




AbwehrX -> RE: What would be your War Game fantasy? (1/5/2016 11:49:28 PM)

Jagdtiger14-
quote:

WiF

[&o]
Even better, a wargaming colony devoted primarily to WiF (boardgame version) 6 days per week with some Close Combat thrown in! [:D]




rhondabrwn -> RE: What would be your War Game fantasy? (1/6/2016 6:13:40 AM)

The John Tiller ACW campaign games all combined into a single, huge, regimental level game with the appropriate mechanics for unit production and reinforcement and a fairly complex supply system. Leadership rules to allow promotion/demotion of all division level and higher commanders. Ability to reorganize armies, corps, and divisions.

Naval rules for blockade, bombardment, and invasions.

My favorite games taken to the ultimate extreme!




Rising-Sun -> RE: What would be your War Game fantasy? (1/6/2016 7:09:32 AM)

Like that one zak posted, plus two from from paradox (Hearts of Iron III, dunno if I will like it but this one Stellaris have my eyes on this one for sometime). https://forum.paradoxplaza.com/forum/index.php?threads/stellaris-dev-diary-12-policies-edicts.895923/

On WWII in the Pacific, wanted something that show up in tactical in 3D showing all sides what it would look like, not controlling the units, but watching the commanders carry out the battles. WitP:AE almost had it, but just lefted out some good stuffs to polish it.

Also would like to see Pax Imperia https://www.gog.com/game/pax_imperia_eminent_domain remade, that game bring back some good ol days back then when I was young.

Also like to see this game remade too http://www.tacticularcancer.com/content.php?id=4328 best civilization game ever, just horrible graphics and setup.




Mobius -> RE: What would be your War Game fantasy? (1/6/2016 11:59:55 AM)


quote:

ORIGINAL: Grognerd

Of course let me be the first to reply - Ha

I would take a good Science Fiction realistic interstellar war game. No historical outcome to model. Keep realism as high as possible (after you suspend your disbelief on FTL travel). My gut would be to use a wormhole style FTL movement or Warp drives, since now days both are theoretically possible (with a lot of advancements). At least they don't violate any of Einsteins laws.
I'd have to argue the theorically possible bit, if one takes into account the energy cost. But let's just leave it as suspend belief.

The one thing with realistic science fiction is that with every significant advancement it geometically increases the ways they will alter the ways people deal with it. Look at what's going on now with drones. Just think about ST transporter technology. Ok, the transporting of people. But what about practical jokes? The old dog poop in a flaming paper bag on the front porch trick would have all sorts of new twists. Can you see kids using this technology?




Rising-Sun -> RE: What would be your War Game fantasy? (1/6/2016 12:38:08 PM)

Even Star Trek Birth of Federation is very popular too, remake would be great.




Jonathan Pollard -> RE: What would be your War Game fantasy? (1/6/2016 12:52:10 PM)

War in the Pacific Admiral's Edition using hourly turns that would run continuously until interrupted for order-giving. Such a game was made for Apple II/C64 but covers only the South Pacific.

https://www.youtube.com/watch?v=u94NfFT4qN0




major.pain -> RE: What would be your War Game fantasy? (1/6/2016 12:58:01 PM)

Easy one this!

Advanced Tactics(war model) + Civilization(empire building, diplomacy, depth)




Rebel Yell -> RE: What would be your War Game fantasy? (1/6/2016 4:34:45 PM)

Combat Mission with Battlemechs. [sm=innocent0001.gif]




Jagdtiger14 -> RE: What would be your War Game fantasy? (1/6/2016 5:55:02 PM)

quote:

I often do thought experiments on how society would be like in the future, children included. I would imagine between our present culture and knowledge base and a society say 200 to 300 years in the future, we probably would be like ancient Spaniards and modern culture. They (the Spaniards) would be totally lost in today's culture. I figure routine spaceflight between stars needs 3 things worked out. 1)FTL drives 2) Adequate protection for highly energetic particles (cosmic rays et all) 3) protection from the deleterious effects of micro-gravity. If you can suspend your disbelief on the FTL the other two are workable with expanding known avenues of today's science.


I do the same. My thinking is that more and more parts of the human body can and will be replaced by machine as they wear out naturally (think 6 million dollar man, or the Borg in Star Trek). Really the only thing a human needs to keep is the brain, brain stem, and spinal cord. I remember a part in one of the Star Trek Next Generation movies involving the Borg...forget which one where the Borg representative/leader female head and spinal cord is descending from somewhere above and into her awaiting body below. This kind of set up will greatly reduce the problems with cosmic rays and especially gravity. We could also live for as long as the brain can live (1,000 years +?). That would also solve the problem with long distance interstellar travel...if you can go 10% the speed of light, it would take you 40 years to get to the Alpha Centauri system of stars...what's 40 years to someone who lives a thousand?

Why the Spaniards? I guess that all depends on which human culture. I see it more like the Pilgrims that arrived to America, or even Jamestown settlers. If there are pleasant habitable Earthlike planets nearby and humans that can make it there due to medical technology, I see them leaving Earth's problems and creating new society's. Probably planets founded on philosophies and religions and most likely allowing only like-minded people to go there.

Also, as for cosmic rays, I read something a while back where H2O (a certain deepness) can help...probably also involving some kind of magnetic field. Imagine a multiple hulled submarine in space with H2O in between the hulls...not only to be used against cosmic rays, but also for fuel, drinking, etc... We pretty much already have all this tech...we just need to work on the human body, and speed up space travel a bit. If we found a habitable planet nearby I think the human race would advance pretty quickly to get us there ASAP.




ironbar61 -> RE: What would be your War Game fantasy? (1/6/2016 6:39:10 PM)

American Civil War/ Austro-Prussian/ Franco Prussian tactical level game. Play as the regimental/brigade commander. Company sized units, with an ability to specify company frontages/ depths, adjustable rate of fire, speed of march on the advance. An experience coefficent for morale/suppression value (veterans can take a lot more punishement than green troops).
Selectable artillery ammunition, and rate of fire.
I'd rather see it hex based than 3 D. Old style stacking limits would be replaced by availabe frontage (if its a 50 meter hex and you specify 50 meter frontage for a company, any other unit is behind the first with the attendent LOS issues).
and command delay, must have command delay.

Build it and I will come,[&o]




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