ogar -> RE: Question about supply consumption by units not moving or engaged in combat (1/11/2016 5:02:27 PM)
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The supply rate is what is shown in the hex, if you toggle the Supply button to show the rate. As you stated, this rate depends upon the length of the supply route to a supply point or "pipeline" (rail, main road leading to suppply point). Digging in does use supply and readiness (to piggy-back on another of your questions). And what happens in your opponent's turn as well as in the 'dark phase of the a player's turn' (when you start a turn, the TOAW engine goes through a number of calculations on interdiction (air/artillery) as well as supply calcs). So, an opponent's attack _or_ some interdiction (which you will not see in the pbl) can degrade supply. And, of course, readiness cannot surpass supply - so if your unit gets re-supplied and has 60% (for example), then its readiness has a max of 60%. Another possible effect of low supply is called "pestilence" -- when supply drops below 33%, units lose more equipment than normal. And even when doing no movement, no combat, units can lose equipment (breakage, theft, ...) I do not know if that starts up a cycle of reducing supply or readiness, but if -- that is a big if -- so, then that is another possible cause. As you point out, the solution is to keep units near to good supply lines when possible, rotate them out of the line when supply is poor at the front line, and use HQ and/or suppply units to temporarily increase the supply rate near units.
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