Argon3030 -> RE: More 21 units in CC:GtC ??? (6/15/2019 9:39:29 PM)
|
quote:
ORIGINAL: Turre Hello fellows, I'm also highly interested in this topic. I share Anatoly's lust for more troops, although 100 units may sound a bit overwhelming to me. [;)] Anyway, did you ever consider having more than 21 units while developing PitF and GtC? The reason I ask, I noticed in force selection phase there seems to be unused space for extra unit slots in both platoon and support roster. Let me explain. Selected platoon has a grid of 9 cells in total. As we know, maximum 7 of which are available for unit slots. Top left cell has the platoon name on it. But the bottom left cell is completely unused! [X(] That raises a desire of having 24 units in battle! Those extra 3 units, in form of AT or other vital asset would really make a difference in many situations! So I humbly ask if it was possible to revive those inactive slots in order to increase the unit number? I'd really appreciate an 8 unit slot platoon structure in PitF and GtC. You probably know what kind of tweaking on the UI and other values it would require to patch it up. Turre Hi Turre, This is a great idea and suggestion! Instead of 21 of the units 24 of the units. Although 100 units are even better (Large-scale battle)! I don't understand, why limit? It is better to continue to develop the 2D games СС:Panthers in the Fog - ver. 6.00 and CC:Gateway to Caen - ver. 6.50 , than CC:The Bloody First (3D) - impossible modders 3D. What is the point in 3D-graphics? In 3D-graphics game "Men of War", the game "CC:The Bloody First" still does not reach. Here I am talking only about 3D-graphics, not about strategy. By realistic strategy, Close Combat is in the first place among games of real-life strategy. Maps are big, there are very few troops. For example, the Sturm of the Reichstag in May 1945 was not 21 units. Here and 100 units a little. [:)] Many thanks to the developers and programmers of the game Close Combat for their work.
|
|
|
|