ChuckBerger -> RE: V1.02f balance test - Chuck Berger v Vic (1/20/2016 12:43:00 AM)
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Turn 11 - August 1 Weather clears this turn, so full speed ahead: AGN: The 7th Independent army pulls back from Karelia to Tikhvin, in time to save that city, for now. Otherwise the Russians pull back in a desperate bid to escape mass encirclement. They fail, 4PzG still has enough fuel and hitting power to mop up some formations gumming up the roads and bridges around the Volkhov River, and Totenkopf Division meets up with advance units of the 6th Army advancing through the Valdai Hills, thus closing the trap. 17 Divisions and 3 Army HQs are trapped in the Novgorod/Luga pocket. They might re-open a tenuous line next turn, but I should be able to mops them all up in the coming turns. A rearguard at Pskov is overrun. AGC: Vic counterattack the 2PzG spearhead with all he's got, something like the better part of four armies is committed to large but costly and unsuccessful attacks at Vyazma. For my turn, 3PzG finally has enough fuel to enter the fray, and they do so with decisive effect. 8 Divisions are surrounded and forced to surrender north of Vyazma by the concerted attacks of both panzer forces. Another 3 divisions are encircled west of Rzhev, and a further half dozen units are shattered and pushed back. Along the Moscow road, three tank units are crushed in progressive attacks by Guderian's panzers, which brings them to the very gates of Moscow. Lead patrols of the 29th Motorised division report overrunning workers still preparing fortifications on the outskirts of the city, and have sighted the Kremlin in the distance... Not much Vic can do here, I think. North of the main Vyazma-Moscow rail line, his forces are in disarray, with only a handful of combat-effective units left. South of the line, he has some strong formations from Bryansk to Kaluga. He just might be able to snip off my spearhead next turn, but even so 3PzG is in good form and would easily be able to muscle forward. Moscow should be mine in a few turns at most. AGS: Miraculously, the Romanian tank division survives, the conscript armies that should have trapped it obviously failed their activation rolls! With clear weather returning this turn, the division pulls back to 11th Army lines, which now stretch from Zaporozhe to just short of Mariupol. Time for 11th army to get some rest. Other armies are all moving up to the front, Vic has lots of conscripts from Dnepropetrovsk through Stalino and, presumably, on to Rostov. The Romanian 4th army occupies all of the Crimea except for Kerch, which has a garrison but nothing else. Von Kleist's panzers take Kursk, but are out of fuel. Maddeningly, I still can't move my FSB forward to Kiev, the only options I am given are all down south (Kerman, Melitopol, Krivoirog, Nikolaev). If that doesn't change, 1PzG will sit there, out of fuel, for the entire rest of the game. Incidentally, I have so many PP that I can shop for birthday presents for Brauchitsch (do you think he'd like these pants?), play a starring role in propaganda films, give my Chief of Staff extended leave, tinker with R&R for a dozen individual divisions, and still heaps in the bank. Maybe I could lend some of them to Goering at interest? Or give some away to Antonescu? Or just frame a few to hang on the wall in my office? Any ideas?
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