Richie61 -> RE: TOtH vs SL (1/16/2016 7:04:43 PM)
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ORIGINAL: pzgndr quote:
ORIGINAL: Richie61 Squad Leader and Cross of Iron were a great game set and were well written. After that the series became complex and required reading and reviewing rule books and slowed down play [&:] Agreed. I enjoyed SL and refused to get into ASL. So, back to the original question. Aside from the map and counters we see in the screenshots, what are we getting here - a computer adaptation of the complicated ASL game mechanics or the less-complicated SL game mechanics or something else? Really curious if this game will bring back those old SL memories or be just another frustrating exercise in tactical micro-management. Tough for me to compare SL to ASL rules/ play, since I never played any of all the ASL boxes sitting under my desk [:)] I do know that Peter was inspired by ASL to make TotH. While beta testing TotH I was transported back to 1977 and my feeling of playing Squad Leader [:D] The manual is small and easy to pickup on to play. All the rules/ calculations are built into the game, so you just play. Click on a unit, pick the LMG and click the hex to shoot at. If you don't have LOS (game shows LOS) it will tell you that you don't have LOS to shot that hex. Depending on the phase it may ask you about ROF. If you can't do something, the game will tell you. [;)] Does it have every rule of ASL? Again I didn't play ASL and I don't feel I can answer that question. Do I like the game? Hell yeah I do [&o]
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